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Code::Blocks on Mac OS X

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Game_Ender:
It looks as if the portfile install both the wxGTK and wxMac versions by default, can this behaviour be disabled?  I don't want to use GTK on OS X, I use it enough with linux.

afb:

--- Quote from: Game_Ender on September 12, 2006, 02:55:30 pm ---It looks as if the portfile install both the wxGTK and wxMac versions by default, can this behaviour be disabled?  I don't want to use GTK on OS X, I use it enough with linux.

--- End quote ---

It would use "wxMac" for +macosx variants, and "wxGTK" for +puredarwin variants ?
(I am using it both to test the X11 build on Mac OS X, and to compare the versions...)

Like these screenshots: http://www.algonet.se/~afb/wx/codeblocks.html#rev2921

But the default Portfile should instead use the official "wxWidgets" port (hard-coded Mac),
I think I commented out wxMac ? (feel free to comment out wxGTK as well, if you like...)

afb:
The official Portfile for wxWidgets have moved onto here instead, now that Darwin is dead:
http://trac.macports.org/projects/macports/browser/trunk/dports/graphics/wxWidgets/Portfile

Game_Ender:
Thank you for your work afb, hopefully I will get a chance to try this out soon.

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