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Code::Blocks + wxPack...
RJP Computing:
You can disregard that warning. I am not sure what the wizard is actually looking for, but you do need to set the Global Variable to the base directory of the wxPack install.
Example:
--- Code: ---C:\SourceCode\Libraries\wxWidgets2.7
--- End code ---
1. Then once it creates the files open the 'Build Options' ans click the top level target.
2. Choose the 'Linker' tab.
3. Change the 'Link Libraries' to have a 27 instead of the 26.
Example: libwxmsw26u.a -> libwxmsw27u.a
(See screenshot)
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StateS:
So basically I can just go ahead and click next in everything and it will work fine right? All i have to do is modify that linker setting?
RJP Computing:
This is for the "Using wxWidgets DLL" checked.
I guess when you un-check the "Using wxWidgets DLL" it requires you to change the 'TopLevelTarget -> Directories -> Linker' tab from:
--- Code: ---$(#wx)\lib\gcc_
--- End code ---
To:
--- Code: ---$(#wx)\lib\gcc_lib
--- End code ---
and also add to 'TopLevelTarget -> Linker -> Link Libraries'
--- Code: ---comctl32
ole32
oleaut32
uuid
--- End code ---
You can look at the attached screen shots for some details on the Wizard setup, Bug in wizard generated directories, and the link libraries needed.
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sethjackson:
Fix is here. :)
http://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=1465&group_id=5358
RJP Computing:
--- Quote from: sethjackson on September 08, 2006, 07:08:39 pm ---Fix is here. :)
http://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=1465&group_id=5358
--- End quote ---
Nice job. I haven't tested it yet, but there are many problems with choosing vc as your compiler. To see all the steps required to get the wxWidgets wizard up to working condition with Visual C++ please look at the tutorial here.
Please take special note of the
--- Quote ---Zc:wchar_t-
(More information: This setting should be in the Compiler|Compiler Flags tab, but it isn't, so we are adding it manually.)
--- End quote ---
The difference is that VC8.0 turns this setting ON by default and in VC7.1 you can just turn it on. So I imagine that this was an oversight when making the VC8.0 support. I can make a separate thread for this issue if you think that is necessary.
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