Author Topic: Suggestion: Using ctags & sqlite for code completion  (Read 85125 times)

Offline Pecan

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Re: Suggestion: Using ctags & sqlite for code completion
« Reply #75 on: June 10, 2007, 05:59:46 pm »
@Eranif

Using: XpSp2 wxWidgets-2.8.4 unicode

The MSW LiteEditor.cbp gets the following errors:
Quote
-------------- Build: Debug in LiteEditor ---------------
WARNING: Can't read file's timestamp: C:\Usr\Proj\CodeLite\trunk\LiteEditor\editor_config.cpp
WARNING: Can't read file's timestamp: C:\Usr\Proj\CodeLite\trunk\LiteEditor\styled_notebook.cpp
WARNING: Can't read file's timestamp: C:\Usr\Proj\CodeLite\trunk\LiteEditor\wxFlatNotebook.cpp
mingw32-g++.exe -L..\CodeLite\lib\msw_gcc -L..\sdk\wxscintilla\lib\msw_gcc -L..\sdk\wxsqlite3\lib\msw_gcc -L..\sdk\sqlite3\lib\msw_gcc -LC:\MinGW\lib  -o bin\msw_gcc\LiteEditord.exe obj\msw_gcc\Debug\app.o obj\msw_gcc\Debug\cpp_symbol_tree.o obj\msw_gcc\Debug\editor.o obj\msw_gcc\Debug\editor_config.o obj\msw_gcc\Debug\frame.o obj\msw_gcc\Debug\resources.o obj\msw_gcc\Debug\styled_notebook.o obj\msw_gcc\Debug\wxFlatNotebook.o  obj\msw_gcc\Debug\code_parser.res  -Wl,--enable-auto-image-base -Wl,--export-all-symbols -Wl,--add-stdcall-alias -lcodelited -lwxscintillad -lwxsqlite3d -lsqlite3   
mingw32-g++.exe: obj\msw_gcc\Debug\editor_config.o: No such file or directory
mingw32-g++.exe: obj\msw_gcc\Debug\styled_notebook.o: No such file or directory
mingw32-g++.exe: obj\msw_gcc\Debug\wxFlatNotebook.o: No such file or directory
Process terminated with status 1 (0 minutes, 0 seconds)
0 errors, 0 warnings


Two of the files, editor_config.cpp and wxFlatNoteBook.cpp can be found in other svn directories. Are they the source files that LiteEditor is trying to compile?

However, "styled_notebook" is nowhere to be found within the svn structure. Where may I find this file.

« Last Edit: June 10, 2007, 06:09:21 pm by Pecan »

Offline eranif

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Re: Suggestion: Using ctags & sqlite for code completion
« Reply #76 on: June 10, 2007, 06:50:06 pm »
Hi Pecan,

The repository under opensvn.csie.org/CodeLite was abandoned ( I need to remove it )

I have moved all the files project to Berlios, but as part of a new project - LiteEditor, CodeLite has evolved to become a full IDE and CodeLite is only small part of it, the new repository as located at:

svn checkout http://svn.berlios.de/svnroot/repos/codelite/trunk

The C::B workspace & project are no longer updated nor maintained.
You can use the provided makefiles to built it.
If you are on linux, you can use the following command:

make -f makefile.linux type=release_unicode clean
make -f makefile.linux type=release_unicode

from the trunk directory.

Regards,
Eran

Offline Pecan

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Re: Suggestion: Using ctags & sqlite for code completion
« Reply #77 on: June 10, 2007, 07:35:39 pm »

svn checkout http://svn.berlios.de/svnroot/repos/codelite/trunk

Yes, It's the Berlios svn that I did a checkout on

The C::B workspace & project are no longer updated nor maintained.
You can use the provided makefiles to built it.
If you are on linux, you can use the following command:

make -f makefile.linux type=release_unicode clean
make -f makefile.linux type=release_unicode

from the trunk directory.


Does this mean that CodeLite will nolonger compile/run on Windows?

Or does it mean that a C::B workspace needs to be created from the makefiles?

I see there is a plugin directory. Is that for a C::B plugin?
« Last Edit: June 10, 2007, 07:37:41 pm by Pecan »

Offline eranif

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Re: Suggestion: Using ctags & sqlite for code completion
« Reply #78 on: June 10, 2007, 08:31:16 pm »
Quote
Does this mean that CodeLite will nolonger compile/run on Windows?
It does compile on Windows, however, I am using Visual Studio on Windows (the solution file is CodeLite.sln)

Quote
Or does it mean that a C::B workspace needs to be created from the makefiles?
Yes

Quote
I see there is a plugin directory. Is that for a C::B plugin?
No. As I mentioned before, I am creating my own IDE based on CodeLite, the plugin directory is for this purpose.

I know Takeshi Miya started working on a pluing for Code::Blocks based on CodeLite but, IIRC, he was banned from Code::Block forum, or at least he felt unwanted.

Eran