Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
C::B working on Intel MAC OS X, but requires Makefile changes
skyjunky:
I've managed to get it to build (revision 2879)
The linking problem can be fixed by:
Index: configure.in
===================================================================
--- configure.in (revision 2879)
+++ configure.in (working copy)
@@ -77,7 +77,7 @@
dnl CPPFLAGS="$CPPFLAGS $WX_CPPFLAGS"
dnl CXXFLAGS="$CXXFLAGS $WX_CXXFLAGS_ONLY"
dnl CFLAGS="$CFLAGS $WX_CFLAGS_ONLY"
-dnl LIBS="$LIBS $WX_LIBS"
+LIBS="$LIBS $WX_LIBS"
AC_SUBST(CPPFLAGS)
AC_SUBST(CXXFLAGS)
I'm using autoconf 2.59 built from source.
glibtool 1.5.20 from darwin ports.
automake etc. 1.7.9 from source.
wxMac 2.6.3 built from source with --enable-unicode in addition to the other options in the build instructions.
gcc 4.01 (xcode 2.4 installed)
There are enough problems to make it unusable. The exception handlers do work well however.
If I find time I'll have a look at the code.
afb:
Oops, saw the infowindow patch in this topic too late.
I posted a similar (but simpler) workaround patch to:
http://developer.berlios.de/patch/?func=detailpatch&patch_id=1376&group_id=5358
Paco.Blasco:
I've compiled it, and I have now a bundle application....that crashes too easily on my MBP.
We must to fix C::B on this platform.
Or we must to get a right build process, I don0t know.
Can anyone compile with C::B on Intel-Mac platform (x86 no PPC)?
Thx!!
afb:
Not that it's stable here either, but it usually succeeds in building at least.
The main things missing are plugins (AngelScript) and double-clicking etc.
Paco.Blasco:
Then I have problems. Is it possible to send me your app bundle (compressed)?
I can use it as a base to compile C::B with C::B.
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