Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
New project wizard (OpenGL)
sethjackson:
--- Quote from: Vampyre_Dark on August 13, 2006, 02:45:21 am ---Heh. Well it sends a WM_DESTROY message, nothing more. That part of your code doesn't even run until the window is already nuked, and the message processing loop is done. It's a redundant call. Not nitpicking, I was just curious.
--- End quote ---
Right it didn't make sense to me either. I just copied the code (and trusted the OpenGL tutorial writers). :)
Anyways I modified the code to do mostly what I said above. ;)
--- Quote from: Vampyre_Dark on August 13, 2006, 02:45:21 am ---What is the different between these wizards and just using a file based template? It seems it just copies the main.cpp into the proper folder?
--- End quote ---
Well actually it is a bit more advanced than that AFAIK. It is more compiler-independent, than a file based template......
Ask Morton he is the wizard wiz (pun intended). ;)
lubos:
good work! can it be added to nightly builds?
and can someone create openGL on SDL wizard? thanks
MortenMacFly:
--- Quote from: lubos on August 13, 2006, 09:42:45 am ---good work! can it be added to nightly builds?
--- End quote ---
I'm currently "testing" this. I was hoping to add support for both - GCC and MSVC compatible compilers in addition (the libs to link against change then). Anyway - it will be added but give me some more time.
With regards, Morten.
Ps.: sethjackson: I was aware of this already but I'm a bit busy at the moment, so no worries about what will happen to this contribution - it is basically accepted already... ;-)
sethjackson:
--- Quote from: lubos on August 13, 2006, 09:42:45 am ---good work! can it be added to nightly builds?
and can someone create openGL on SDL wizard? thanks
--- End quote ---
Hmm we already have a SDL wizard. :? I guess I'm not getting what you are saying????
--- Quote from: MortenMacFly on August 13, 2006, 08:16:09 pm ---
--- Quote from: lubos on August 13, 2006, 09:42:45 am ---good work! can it be added to nightly builds?
--- End quote ---
I'm currently "testing" this. I was hoping to add support for both - GCC and MSVC compatible compilers in addition (the libs to link against change then). Anyway - it will be added but give me some more time.
With regards, Morten.
Ps.: sethjackson: I was aware of this already but I'm a bit busy at the moment, so no worries about what will happen to this contribution - it is basically accepted already... ;-)
--- End quote ---
Hmm I thought the link libs were the same. :shock:
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