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wxWidgets even worth it?

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mdelfede:

--- Quote from: algumacoisaqq on July 12, 2006, 12:20:15 am ---
This is probably my problem, since I never knew how to deal with the 'path'. However, when I do:

--- Code: ---set path=c:\mingw\bin;c:\mingw\mingw32\bin
mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=0 clean
mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=0

--- End code ---

--- End quote ---

Supposing that you have correctly installed mingw in c:\mingw, the most reliable (and permanent) way to put it in your path is done with these steps :
1) Open 'My Computer" in start menu (or whatever it's called in your language...)
2) Right click in 'My Computer' window, select "Properties" from menu
3) Select "Advanced" tab, then select the button right on top of Ok button (sorry, I've got Italian windows XP and don't remember the english label....)
4) In 'System Variables" (if I remember the english name...), select path and edit it, adding this at the end :

--- Code: ---            ;c:\mingw\bin;c:\mingw\mingw32\bin

--- End code ---
try it, if it's ok, you should be able to run mingw32-make from all places.

btw, that's a trival thing in windows.... If you have problems with this, I guess it's only the beginning....

Ciao

Max

algumacoisaqq:
Thanks mdelfelde! It compiled! Ito be honest, I don't really shure what to do now (didn't checked yet), but at least I know that I'm in the right track. Thanks!

mdelfede:

--- Quote from: algumacoisaqq on July 12, 2006, 02:09:28 am ---Thanks mdelfelde! It compiled! Ito be honest, I don't really shure what to do now (didn't checked yet), but at least I know that I'm in the right track. Thanks!

--- End quote ---
Happy that this helped you  :)
We all had to start programming, and sometimes we forget our starting problems  :shock:

You could begin trying to compile some of the wxWidgets samples (i'm doing it right now), that's useful to see how they work.

Ciao

Max

Angel Portal:

--- Quote from: algumacoisaqq on July 10, 2006, 09:07:22 pm ---Well May some of you know something about Ultimate++, does it work on Code::Block

--- End quote ---

thomas:

--- Quote ---Well May some of you know something about Ultimate++, does it work on Code::Block
--- End quote ---
We don't directly support it (there is no template or anything), but there is no reason why you should not be able to use it with Code::Blocks.

Personally, I find the style of Ultimate++ scary (almost repulsive), but what they do is beyond any doubt valid C++, and it is certainly a lot more concise and more efficient than for example wxWidgets. If you can live with this particular coding style (which is a pure matter of taste), then Ultimate++ is a very good thing.

Ultimate++ works with gcc, and therefore you can use Code::Blocks to develop with Ultimate's toolkit (gcc is Code::Blocks' default compiler).
All you have to do is build the library (and create some application templates if you need any).

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