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opengl linker errors
katerpeter:
ok thanks, i found GLEW but I found out that I don't have the latsest OpenGL and my computer won't let me access OpenGL.org any suggestions? thanks again
thomas:
It sure is a great 3D graphics engine. But you need a PhD in computer science and a week of time to figure out what to compile... :)
Ogre has a lot of great features and is certainly excellent for an experienced user. However, for someone who just wants to test out a few things with OpenGL, it is absolutely unusable in my opionion, because it is such a darn huge thing. You'll get swamped in features, and you'll spend more time figuring out how to use the cool features than doing what you actually wanted to do.
GLEW on the other hand, requires no special knowledge at all and builds from a batch script in well under 10 seconds. Of course it does not have three terrain managers to choose from as Ogre does, neither does it come with a virtual filesystem manager or texture and shader classes. It is just a small, lightweight toolkit for writing an OpenGL app, nothing more. The good thing about it is that it is simple, lightweigth, and it takes no time to set up.
Actually, the first time I built GLEW, I double-clicked the enclosed make.bat and went to get a coffee, expecting it would take a few minutes. Turning away, I said to myself "Ow sh**... I should have known this crap build script would not work" because the DOS window had already closed again. But in fact it had worked nicely, it just doesn't take that long ;)
thomas:
--- Quote from: katerpeter on June 25, 2006, 07:44:31 pm ---ok thanks, i found GLEW but I found out that I don't have the latsest OpenGL and my computer won't let me access OpenGL.org any suggestions? thanks again
--- End quote ---
Latest OpenGL means display driver or headers? Or import libs?
katerpeter:
actually i think my opengl installer file is from about 1995, that's the latest dowlodable version i could find without opengl.org and all the tutorials i found worked with glut and gl and glu libraries.
thomas:
Both nVidia and ATI offer recent (2.0) versions of OpenGL with their display drivers and offer headers, libraries and everything else with their SDKs, too. The SDKs are available at developer.nvidia.com as well as developer.ati.com, and the display drivers are available from the respective "www" subdomains.
The extgl.h coming with nVidia/ATI's SDK may not be 100% current (most of the time, they're a few weeks or months old), but they are usually good enough for everybody.
If you want the bleeding edge, the extgl.h header can be obtained from opengl.org (don't remember the exact location, but Google will find it).
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