User forums > Using Code::Blocks
Code completion plugin
Game_Ender:
The code completion plugin is supposed to parse directories included in your project, but I can't seem to get it to work. It talks about your project and the compiler's "include directories", by this I assume it means the directories listed in "Directories/compiler" in the "Project's compiler options" dialog. Is this correct? I have the Ogre include directory as one of the compiler directories but it does not do any code completion related to external files, only one my project. Am I doing something wrong?
Urxae:
--- Quote from: Game_Ender on August 01, 2005, 07:20:42 pm ---I have the Ogre include directory as one of the compiler directories but it does not do any code completion related to external files, only one my project. Am I doing something wrong?
--- End quote ---
In Settings -> Plugins' settings -> Code completion, do you have "Follow GLOBAL includes" set? (I believe it's off by default because it takes a while to parse all that stuff)
Game_Ender:
Yes I have follow LOCAL and GLOBAL include checked, and all the cache options turned on. Also, the newline characters don't work right for me, they just display as a tiny square. I don't know if this may cause any issues but I installed codeblocks RC1 over top of my old one (final-beta 7).
rickg22:
--- Quote from: Game_Ender on August 01, 2005, 09:23:03 pm ---Also, the newline characters don't work right for me, they just display as a tiny square. I don't know if this may cause any issues but I installed codeblocks RC1 over top of my old one (final-beta 7).
--- End quote ---
AH HAH!
OK, first of all, purge your codeblocks directory. (If you have your projects inside it, then it's an "uh-oh", because that's normally a wrong behavior :P )
Second, after installing CB, if it still doesn't work,
try disabling and-or enabling caching AND smartsense (I recall someone saying smartsense screwed up code completion). So, try with caching - smartsense both on, one on otherone off, etc until you try all the combinations.
Third - if you have caching enabled, purge the cache - might have become corrupted or something.
Hope that helps.
Game_Ender:
Thats doesn't work seem to work. So my guess is I don't have it setup right. The code completion plugin is supposed to follow the include paths in BuildOptions->Directories->Compiler. Is there anyone who has gotten the code completion plugin to parse files not in their project?
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