User forums > Using Code::Blocks

Setting up DirectX with CodeBlocks

<< < (3/3)

kafoaai.elte:
Well, not quite the answer is was looking for, but you got me excited :) I will look at this thing, as soon as I get home.
I will post it here if I find somethig, i hope I will Oo

kafoaai.elte:
right, I just got home and I see no "d3d.h" file in the DirectX sdk :s I see tho d3dx.h and d3d9.h wich one should be needed?

edit :: dx9 sdk november does not include d3d8.h wich is needed for the script, and for the generated sample dx application as well :S

MortenMacFly:

--- Quote from: kafoaai.elte on March 12, 2008, 08:39:04 pm ---d3d9.h wich one should be needed?

--- End quote ---
This one.

BTW: I have already a working DX8/9 wizard... it just need some polishing before commit.

Navigation

[0] Message Index

[*] Previous page

Go to full version