User forums > Using Code::Blocks
HUGE openGL frame rate difference between Code::Blocks and VS2005
lonesock:
--- Quote from: nestumkiller on April 25, 2006, 02:23:00 am ---In VS I was actually under debug mode. However, I did the same in Code::Blocks by generating debug information and putting a breakpoint (just to make sure :)).
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I was just thinking, maybe you should try compiling both in Release mode, as then both compilers will try to optimize, instead of compiling both in Debug mode, and hoping that MinGW will be less efficient.
Jonathan
Michael:
--- Quote from: killerbot on May 04, 2006, 03:09:49 pm ---
--- Quote from: Vampyre_Dark on May 04, 2006, 03:04:52 pm ---
--- Quote from: Michael on May 04, 2006, 02:53:19 pm ---Look interesting :).
I also find this one not bad at all:
http://www.sgi.com/tech/stl/
Best wishes,
Michael
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:lol:
I like the one I was using because it was quicker to find the functions I was looking up when I was using vectors for the first time a few months ago. :lol:
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for the non digital, paper prefering people : Jossutis's book on STL. Very good book to learn from and on the other hand a very good reference book.
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And not to forget this one:
Pete Becker, The C++ Standard Library Extensions: A Tutorial and Reference
Not yet published, but soon it will be :).
Best wishes,
Michael
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