Author Topic: wxAUI  (Read 26394 times)

sethjackson

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Re: wxAUI
« Reply #30 on: April 20, 2006, 12:59:58 am »
Hello,

Just for info. It seems that soon wxAUI version 0.9.2 will be available :). From bwilliams:

Quote
Next week I plan to put in a solid week and hopefully get 0.9.2 out by the end of next week. That is an optimistic estimate, because there are a few new features I'd like to code. Normally we prefer to do monthly, but I was distracted by another pressing need.

Best wishes,
Michael


It is finally out. :D

http://www.kirix.com/en/community/opensource/wxaui/about_wxaui.html

Check this out.

"wxAUI now supports wxMac!"

Offline Michael

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Re: wxAUI
« Reply #31 on: April 20, 2006, 01:17:20 am »
Hello,

Just for info. It seems that soon wxAUI version 0.9.2 will be available :). From bwilliams:

Quote
Next week I plan to put in a solid week and hopefully get 0.9.2 out by the end of next week. That is an optimistic estimate, because there are a few new features I'd like to code. Normally we prefer to do monthly, but I was distracted by another pressing need.

Best wishes,
Michael


It is finally out. :D

http://www.kirix.com/en/community/opensource/wxaui/about_wxaui.html

Check this out.

"wxAUI now supports wxMac!"

Finally :D.

Best wishes,
Michael

Offline mandrav

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Re: wxAUI
« Reply #32 on: April 20, 2006, 09:16:13 am »
Updated to v0.9.2 in HEAD (with the extra community patches).
Be patient!
This bug will be fixed soon...

Offline killerbot

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Re: wxAUI
« Reply #33 on: April 20, 2006, 10:02:09 am »
build errors :
src\wxAUI\manager.cpp:1187: error: definition of static data member 'wxFrameManager::sm_eventTable' of dllimport'd class.
src\wxAUI\manager.cpp:1187: error: definition of static data member 'wxFrameManager::sm_eventHashTable' of dllimport'd class.
src\wxAUI\manager.cpp:1187: error: definition of static data member 'wxFrameManager::sm_eventTableEntries' of dllimport'd class.

Offline mandrav

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Re: wxAUI
« Reply #34 on: April 20, 2006, 11:57:24 am »
Sorry, but I mainly use and test with linux.
Fixed now.
Be patient!
This bug will be fixed soon...