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The 06 April 2023 build (13254) is out.

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killerbot:
We switched to wx 3.2.1 (on 01 October 2022) --> download the new wx dll's see link below

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Before you use a nightly make sure you understand how it works.

A link to the unicode windows wxWidget dll(s) for Code::Blocks : https://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/wxmsw32u_gcc_cb_wx321_2D_gcc810-mingw64.7z
A link to Mingw64 dll's needed by Code::Blocks : http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/Mingw64dlls8.1.0.7z


The 06 April 2023 build is out.
  - Windows :
   http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/2023/CB_20230406_rev13254_win64.7z
  - Linux :
   none

The current SDK version is : 2.24.0

Resolved Fixed:


* remove fixed size on EditProjectGlobsDlg that screws dialog on scaling (fixed sizes for dialogs should never be used!)
* clangd_client 1.2.65 2023/03/21 Fix failure to find cland resources folder. Clangd version and resources dir name no longer match in llvm 16.0.0
* sdk: On first project loading update all globs. This is needed for example on workspace loading, so all projects are up to date after loading.
* wxSmith: Add missing wxART_CLOSE to the bitmap editor.
* sdk, src: Move global variables dialog from sdk to source. Total rework of global user variables, minor user visible changes
* sdk: remove constant value duplication
* src: fix xrc file of global user dialog. Save button was missing
* src: fix bug where empty default member variables were saved.
* src: fix compiling with CB_PRECOMP enabled (fix thicket #1389, thanks band-a-prend)
Regressions/Confirmed/Annoying/Common bugs:


Xaviou:
Hi.

32 bits version for Windows can be found in my Google Drive.

Debian Buster and Bullseye (32 and 64 bits) can be installed from my repo.

I've built the OS X version, but it seems it can't be launched (I don't know why, and I didn't had the time to investigate about it yet, sorry)

Regards
Xav'

Grit Clef:
I'm trying to build the CodeBlocks, but an error has occured:

--- Code: ---#error "You need to have Direct2D capable wxWidget build to build Code::Blocks. We want to support fonts with ligatures!!!"

--- End code ---
It seemed that I need to recompile the wxWidgets library to support Direct2D, but I don't want to spend such a long time compiling it again. Is there any way to avoid this problem? Or can I disable font ligatures?

Miguel Gimenez:
Recompilation of wxWidgets takes about 8 minutes on my system, any workaround will take more time.

ollydbg:

--- Quote from: Miguel Gimenez on April 09, 2023, 01:25:36 pm ---Recompilation of wxWidgets takes about 8 minutes on my system, any workaround will take more time.

--- End quote ---

I totally agree.

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