Author Topic: Developing multithreaded TCP server using minGW/codeblocks  (Read 3095 times)

Offline gary36

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Developing multithreaded TCP server using minGW/codeblocks
« on: October 22, 2022, 01:11:22 pm »
I have searched a lot and could not find a singe reference that provides the method of implementing multithreaded winsock TCP server using mingw/codeblocks environment in "C"(specifically C and not C++). All that I could find is either single server/client or multithreaded server in linux. I am particularly looking for code on windows environment. Could anybody provide help in this regard?

Offline MortenMacFly

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Re: Developing multithreaded TCP server using minGW/codeblocks
« Reply #1 on: October 23, 2022, 04:46:56 pm »
Please respect the forum rules you agreed to: This is not a general programming forum. Use other forums for such purposes. We simply cannot handle the amount of questions if we open up to general programming questions.
Topic locked.
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ