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Can a 32-bit versiom u C::B be built on a 64-bit Windows platform
Frank_CB:
@Miguel Gimenez:
My apologies! I am more confused now after reading your last comment. I have MingGW64 from SourceForge. I was under the impression that it was necessary to use different toolchain executables for x86 builds than those used for x64 builds. That assumption of mine might be incorrect?! I had renamed the compiler "FDM", for my own convenience, but it was actually GCC. The attachment to my previous reply actually showed the last toolchain executables I used while trying to build a x86 version of C::B.
I'm building a 64-bit version of 12879 from updated source.
Regards
Frank_CB:
@Miguel Gimenez:
Source for SVN 12879 is still missing hunspell.h !
Regards
Miguel Gimenez:
Mingw64 has 4 basic flavours, depending on the number of bits used by the toolchain and the number of bits desired for the target. The link I gave you has 64-bit executables and generates 32-bit targets, you may be using another.
Regarding 12879, are you using the official CBP or gd_on's one?
Frank_CB:
@Miguel Gimenez:
Regardtvg 12879, I'm using the official CBP.
What link did you give me? I'll review the previous replies and see if I might of missed a link?
Regards
Frank_CB:
I'm not having any luck building a 32-bit version of SVN source for version 12880 on a 64-bit platform using Windows 10. I have no problems building 64-bit versions.
Would anybody that has successfully built any SVN version of C::B into a 32-bit build , using Windows, please provide a list of the toolchain executables you used ? Also, please include the value of WX_CFG that was used ?
Regards
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