Developer forums (C::B DEVELOPMENT STRICTLY!) > Development

C::B with DM or vc++?

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thomas:

--- Quote from: sethjackson on February 23, 2006, 05:47:51 pm ---It is always funny how people compare new compilers to an old version of GCC......
--- End quote ---
I'd not call it funny. It is actually quite embarassing.
Imagine you compared a 1950 car to a 2005 car. Everybody would yell "bloody fool" at you... :lol:

It gets even more embarassing when things like floating point throughput are taken as a measure to compare compilers in terms of application performance. Unless you write something like a realtime MP3 encoder, this is absolutely irrelevant to you (and in that case, you would code the SSE stuff by hand, anyway).
A typical, "normal" GUI application is idle 95%-98% of the time, and it rarely ever uses a floating point operation at all.

The one and only thing that really uses significant CPU in Code::Blocks is the code completion plugin, and that is due to a somewhat unlucky parsing algorithm, not due to compiler-related issues.

takeshimiya:
I think that discussing that one compiler or language is better than other, in an IDE that haves multi-compiler multi-language support, is only going to hurt.

Michael:

--- Quote from: Takeshi Miya on February 23, 2006, 06:13:45 pm ---I think that discussing that one compiler or language is better than other, in an IDE that haves multi-compiler support, is only going to hurt.

--- End quote ---

Yes, you are right. It can cause problems. Anyway, IMHO the discussion could be divided into two parts: (1) the compiler used to build C::B and (2) the compiler used to build your application. For example, I like GCC and I hate M$ compiler. If C::B were built with M$, what I will do...:D....Well, I think that I will used it anyway, but building my applications with GCC :).

Best wishes,
Michael

Trikko:

--- Quote from: thomas on February 23, 2006, 05:40:04 pm ---Nobody doubts that DM compiles a lot faster.
However, as far as those benchmarks are concerned, those are simply hilarious. The floating point math comparison even more than the wxWidgets one.

--- End quote ---

I've just underlined that i was speaking about math... :D

mandrav:

--- Quote from: Takeshi Miya on February 23, 2006, 06:05:41 pm ---
--- Quote from: thomas on February 23, 2006, 05:40:04 pm ---
--- Quote from: Takeshi Miya on February 23, 2006, 05:26:15 pm ---I think Sam didn't posted the patches on the tracker. :)
I agree with Lieven here.
--- End quote ---
It does not matter whether he did or not. Those patches will not be applied.

--- End quote ---

It's quite the opossite, what matters is that patches aren't deleted on the tracker, so other people that is interested in doing so can do it by applying them. If they're applied to codebase or not, it's just a matter of convenience to official builds.

--- End quote ---

Thomas said what I said a few posts up: patches for supporting builds with other compilers will not be accepted.

BUT

The fact that we may reject the patch, does not mean that it is deleted from the patch tracker. The patch will always be there for anyone to try and apply, if he/she needs to. You just have to filter for "Any" patch, instead of "Open" ones ;)

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