Developer forums (C::B DEVELOPMENT STRICTLY!) > Plugins development

Patch: Template for a Direct/X application

(1/2) > >>

MortenMacFly:
I've written a template for a Direct/X application using MS VCTK2003 or GCC (can be chosen). I've uploaded this to BerliOS as patch no. 853. I would be glad if someone else than me could give this a try. It works for me... but I might have missed something. With regards, Morten.

MortenMacFly:
...dammed. How do I upload a ZIP file to BerliOS? It seems not possible. I've attached the "patch" to this post.

[attachment deleted by admin]

Michael:
This is good :). I have just a small question. I have always thought that you have to use M$ Toolkit to fully compile DirectX. You could use GCC, but then you cannot build all. I am not sure about that anyway. And Dev-C++ has a package DirectX. So I think that I was wrong, or?

Thank you very much.

Best wishes,
Michael

MortenMacFly:

--- Quote from: Michael on February 22, 2006, 12:48:28 pm ---And Dev-C++ has a package DirectX. So I think that I was wrong, or?

--- End quote ---
Yes, you are right. There are two ways: The first: You use the Visual C++ Toolkit 2003 with the MS platform SDK and MS Direct/X SDK. The second: You use the Direct/X DevPack (it's Direct/X 9 I'm using) with the GCC compiler. The DevPack brings all header, libs and DLL files for Direct/X. The system libs are from GCC then. Then you can compile your DX applications with GCC.
Morten.

Michael:

--- Quote from: MortenMacFly on February 22, 2006, 12:55:43 pm ---The DevPack brings all header, libs and DLL files for Direct/X. The system libs are from GCC then. Then you can compile your DX applications with GCC.

--- End quote ---

Ok, I understand, thank you :). Anyway, I suppose that there is a way to compile DirectX directly as the people of the DevPack have done.

Best wishes,
Michael

Navigation

[0] Message Index

[#] Next page

Go to full version