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Can`t build C::B IDE from latest svn revision 12240
omlk:
--- Quote from: stahta01 on December 20, 2020, 08:59:28 pm ---
--- Quote from: omlk on December 20, 2020, 08:48:48 pm ---
--- Quote from: stahta01 on December 20, 2020, 08:32:13 pm ---Since, you do not want help why are you still posting on this website?
You either need to have a Windows zip command first in the path or edit the CB project to use the MSys2 zip command.
This is NOT a CB problem!
Tim S.
--- End quote ---
So I want codeblocks to work correctly, and I show that there are bugs in codeblocks, and you claim that this is not a problem - and what do you think it is then?
--- End quote ---
I can not help you! If you can not read and understand what you quoted then no one can help you on this website!
Tim S.
--- End quote ---
Tell me then who can help me? Are you a codeblocks developer?
stahta01:
--- Quote from: omlk on December 20, 2020, 09:07:28 pm ---
--- Quote from: stahta01 on December 20, 2020, 08:59:28 pm ---
--- Quote from: omlk on December 20, 2020, 08:48:48 pm ---
--- Quote from: stahta01 on December 20, 2020, 08:32:13 pm ---Since, you do not want help why are you still posting on this website?
You either need to have a Windows zip command first in the path or edit the CB project to use the MSys2 zip command.
This is NOT a CB problem!
Tim S.
--- End quote ---
So I want codeblocks to work correctly, and I show that there are bugs in codeblocks, and you claim that this is not a problem - and what do you think it is then?
--- End quote ---
I can not help you! If you can not read and understand what you quoted then no one can help you on this website!
Tim S.
--- End quote ---
Tell me then who can help me? Are you a codeblocks developer?
--- End quote ---
No, I am not a Code::blocks developer; but, since you can not understand what is the problem no one can help you!!!
As I told you already the problem is you are not using a Windows standard zip command!!!
Either you must use a Windows standard zip command or you must edit the CB Project!
This is NOT the fault of the CB Project! It is your fault for not installing an Windows standard zip command in the path before it finds the MSys2 zip command!
Do you understand the problem?
If you still do not understand the problem; please get some to explain my post to you.
After you install the Windows standard zip command, you can add the path to it in the CB Compiler global setting.
Tim S.
stahta01:
I have likely built Code::Blocks over a hundred times using the MinGW64 GCC from MSys2.
I can help you; but, you have to understand what you are trying to do and you have to explain it to me.
I have built C::B using the standard CB Projects about 3 or more times; but, it seemed better to me to edit the CB Projects instead of trying to use the CB projects without changes.
I normally build C::B using an custom build of wxWidgets via one of two ways.
1. The C::B standard win32 way of mingw makefile
2. The MSys2 standard way of an MSys2 package
Under way 1 (mingw makefile) I have used monolithic builds with standard CB Projects or multilib with highly edited CB Projects.
My past tries of build CB via the configure/make required major edits to CB source code and the resulting binary failed to work.
My current use of highly customized CB projects that use wxWidgets msys2 package results in a binary that seems to work.
But, that project of mine was also to test CB source code changes.
And, I really have not tested the produced binary enough to say it works.
Tim S.
omlk:
It is you who are incompetent in this problem. I have already found the cause of the problem and it is that too many parameters are passed for the zip, you need to use a template.
h:\i\msys64\usr\bin\zip.exe -0 ../../devel31_64/share/CodeBlocks/manager_resources.zip images/*.png images/??x??/*.png
omlk:
In this post I wrote 5 steps how to compile codeblox 32/64 bits and config, + it is necessary to correct really parameter in a file H:\I\CB_src\wxgtk\include\wx\msw\setup.h
Codeblock has compiled, but there are still problems with executing pre / post commands to copy files to the appropriate directory devel31
from
#define wxUSE_GRAPHICS_DIRECT2D 0
to in the #else case as well.
#define wxUSE_GRAPHICS_DIRECT2D 1
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