Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
Mac Binaries
Mithos:
Version 2.6.3
Not big modifications but I had to suffer a little to get all the right libs on 10.3 witch is my os.
Screen Shots I could post if I had installed any image manipulation programs in this machine. I will fix this in the next days and post one
Mithos:
HA I made the compiler work .... hehehehehe just a small adjustment was needed (mac gdb needs run instead of start) and now it works...
Well haven´t checked all windows in compiler but at least the basic works. Code blocks running smooth in MacOS :-)
mandrav:
--- Quote from: Mithos on April 14, 2006, 06:39:45 am ---Code blocks running smooth in MacOS :-)
--- End quote ---
Great!
And the patch is... where? :lol:
Mithos:
Bascialy what you need is this change in src/plugins/debuggergdb/gdb_driver.cpp
change
--- Code: ---#ifdef __WXMSW__
m_BreakOnEntry = false;
m_ManualBreakOnEntry = false;
// start the process
QueueCommand(new DebuggerCmd(this, _T("run")));
#else
m_BreakOnEntry = breakOnEntry;
m_ManualBreakOnEntry = true;
// start the process
QueueCommand(new DebuggerCmd(this, _T("start")));
#endif
--- End code ---
for this
--- Code: ---#ifdef __WXMSW__
m_BreakOnEntry = false;
m_ManualBreakOnEntry = false;
// start the process
QueueCommand(new DebuggerCmd(this, _T("run")));
#else
#ifdef __WXMAC__
m_BreakOnEntry = false;
m_ManualBreakOnEntry = false;
// start the process
QueueCommand(new DebuggerCmd(this, _T("run")));
#else
m_BreakOnEntry = breakOnEntry;
m_ManualBreakOnEntry = true;
// start the process
QueueCommand(new DebuggerCmd(this, _T("start")));
#endif
#endif
--- End code ---
Mithos:
I can distribute my CodeBlocks.app but it is too big right now. I think because I must have compiled things with -g on.
Wen I have some spare time I can see if I re-compile it for size reduction. I´m also planing a plugin to create mac aplications directly with default Structure because without it doesn´t work well. But this should be simple after I study a little the framework for this.
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