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Global Variable Use
Waingrove:
Installed Code::Blocks 17.12
Installed wxWidgets-3.0.4: Successfully ran the minimal project with mingw32-make.exe .
I created two builds of wxWidgets, wxBuild_debug and wxBuild_release. Both are in the wxWidgets/lib folder.
../wxWidgets-3.0.4/lib/wxBuild_debug/
../wxWidgets-3.0.4/lib/wxBuild_release/
Before starting my test project in Code::Blocks clik Settings/Global Variables...
Current Set == default
Current variable == wx
Built-in fields:
base == ..\wxWidgets-3.0.4
include == ..\wxWidgets-3.0.4\include
lib == ..\wxWidgets-3.0.4\lib
Start Project:
New -> Project -> wxWidgets project
Welcome -> next
Select the wxWidgets version -> wxWidgets 3.0.x -> next
Select folder for project -> Title -> name
Folder -> ..\Codeblocks\name
Project Filename == name.cpb
Resulting filename == ..\Code Blocks\name\name.cbp
next
Author -> next
Select GUI Builder
Preferred GUI Builder -> wxSmith
Application Type -> Frame Based
next
Location of wxWidgets
I have tried ..\wxWidgets
I am trying $(#wx)
next
Select Compiler to use
Compiler == GNU GCC Compiler (x64)
Create "Debug" configuration [Debug] == true
Output dir.: [bin\Debug\]
Objects output dir.: [obj\Debug\]
Create "Release" configuration [release] == true
Output dir.: [bin\Release\]
Objects output dir.: [obj\Release\]
next
Please select various configuration options
Use wxWidgets DLL == true
wxWidgets is build as monolithic library == true : I did set MONOLITHIC ?=1 in my config.gcc
Enable unicode == false : I did set UNICODE ?=0 in my config.gcc
Miscellaneous Settings
Create Empy Project == false
Create and use precompiled header (PCH) == true
Configuration [blank]
Configure Advanced Options == false
next
I got these settings from http://wiki.codeblocks.org/index.php/WxSmith_tutorial:_Hello_world
Warning: A matching Debug configuration cannot be found in the wx Widgets directory you specified.
continue -> yes
Warning: A matching Release configuration cannot be found in the wxWidgets directory you specified.
coninue -> no
End attempt to create project.
If I browse for the directory that the wxWidgets base is I get the same results.
I know it is something stupid, that's coding/learning. Any help would be appreciated.
BlueHazzard:
How did you isntalled wxWidgets?
How exactly is your folder structure (until the dll of wxWidgets)?
Waingrove:
I installed wxWidgets-3.0.4 from both the installation executable and with the zip file. Both installations were installed in the main drive directory. Drive:\wxWidgets\.. is correct.
I built the libraries using mysys2 and mingw64.
This is my config file:
# =========================================================================
# This configuration file was generated by
# Bakefile 0.2.9 (http://www.bakefile.org)
# Beware that all changes made to this file will be overwritten next
# time you run Bakefile!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# Compiler flags to link shared library
LINK_DLL_FLAGS ?= -shared
# Compiler flags to link loadable module
LINK_MODULE_FLAGS ?= -shared
# C compiler
CC = gcc
# C++ compiler
CXX = g++
# Standard flags for CC
CFLAGS ?=
# Standard flags for C++
CXXFLAGS ?=
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS ?=
# Standard linker flags
LDFLAGS ?=
# The C preprocessor
CPP ?= $(CC) -E
# What type of library to build? [0,1]
SHARED ?= 0
# GTK+ toolkit version [,2]
TOOLKIT_VERSION ?=
# Build wxUniversal instead of native port? [0,1]
WXUNIV ?= 0
# Compile Unicode build of wxWidgets? [0,1]
UNICODE ?= 0
# Use MSLU library when building Unicode version. [0,1]
MSLU ?= 0
# Type of compiled binaries [debug,release]
BUILD ?= release
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO ?= default
# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
# but expensive assert checks are enabled, use 0 to completely remove debugging
# code. [0,1,default]
DEBUG_FLAG ?= 1
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC ?= 1
# Build GUI libraries? [0,1]
USE_GUI ?= 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML ?= 1
# Build wxWebView library (USE_GUI must be 1)? [0,1]
USE_WEBVIEW ?= 1
# Build multimedia library (USE_GUI must be 1)? [0,1]
USE_MEDIA ?= 1
# Build wxXRC library (USE_GUI must be 1)? [0,1]
USE_XRC ?= 1
# Build wxAUI library (USE_GUI must be 1)? [0,1]
USE_AUI ?= 1
# Build wxRibbon library (USE_GUI must be 1)? [0,1]
USE_RIBBON ?= 1
# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
USE_PROPGRID ?= 1
# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
USE_RICHTEXT ?= 1
# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
USE_STC ?= 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL ?= 1
# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
USE_QA ?= 0
# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS ?= 1
# Enable run-time type information (RTTI) in compiled code. [0,1]
USE_RTTI ?= 1
# Enable threading in compiled code. [0,1]
USE_THREADS ?= 1
# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]
USE_CAIRO ?= 0
# Is this official build by wxWidgets developers? [0,1]
OFFICIAL_BUILD ?= 0
# Use this to name your customized DLLs differently
VENDOR ?= custom
#
WX_FLAVOUR ?=
#
WX_LIB_FLAVOUR ?=
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG ?=
# Compiler flags needed to compile test suite in tests directory. If you want
# to run the tests, set it so that the compiler can find CppUnit headers.
CPPUNIT_CFLAGS ?=
# Linker flags needed to link test suite in tests directory. If you want
# to run the tests, include CppUnit library here.
CPPUNIT_LIBS ?=
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS ?= dynamic
# Set the version of your Mingw installation here.
# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
GCC_VERSION ?= 3
# Windows resource compiler to use, possibly including extra options.
# For example, add "-F pe-i386" here if using 64 bit windres for 32 bit build.
WINDRES ?= windres --use-temp-file
//----------------------------------------------------------------------------------------
I built one debug and one release. I moved the folder from wxWidgets-3.0.4\build\msw\gcc_lib\
to wxWidgets-3.0.4\lib\ and renamed it to wxBuild_debug. And one called wxBuild_release.
As a test, just now I again built /samples/minimal/ successfully.
So, that part seems to be working.
Waingrove:
I may have figured it out. I selected "Use wxWidgets DLL" and "wxWidgets is built as a monolithis library" .
Unchecking "Use wxWidgets DLL" allowed me to proceed.
Thx
Waingrove:
So what I think I know at this time is :
1) wxWidgets-3.0.4 is giving me a problem building the dll. It will build the library.
And, I can create a project in C::B 17.12, using the monolithic library option.
2) I cannot build wxWidgets-3.0.4 with configure. It unexpected finds Borland Builder 6.
3) I'm running win7 x64 on a i5-2500k processor.
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