Developer forums (C::B DEVELOPMENT STRICTLY!) > Development

Building Code::Blocks on Mac OS X

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afb:
Well, like you said we have bigger problems... :-)

New icons look *really* good though. Thanks again.

Game_Ender:

--- Quote from: thomas on February 26, 2006, 12:49:59 pm ---That'll have to be soon, though. I used a 30-day trial version of some proprietary icon program to convert the bitmaps to Mac format. Did not find a better solution, unluckily.

28 days remaining and counting down ;)

--- End quote ---

I am pretty sure apple ships something with the OS X that converts from bitmaps to the proper mac format.  I will look into it.

Game_Ender:
What is the progress with the layout and wxAUI?  I have recently compiled the wxAUI demo application with the on Mac OS X and it worked perfectly with tons of windows.  Codeblocks isn't doing anything that complicated, just one main frame, three inset pains and three toolbars.  The demo application has ~12 panes and 4 toolbars and looks fine.

afb:
It's something with the notebooks and parenting...
Tried both with wxFlatNotebook and wxNotebook.

The contents end up outside the designated area:
http://www.algonet.se/~afb/wx/codeblocks.html#rev2060

PS:
I updated the links to the C::B icons, from the same page.
So both of CodeBlocks.icns and CodeBlocks.r.gz are new...

New icon looks like this:

Game_Ender:
I have seen the picture before.  Where are those floating options boxes coming from? On closer inspection it appears to be widgets from the panes in the notebooks in the panes wxAUI is managing, odd.  I will test this tomorrow.

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