I don't know if you can use wxBuilder with codeblocks...
The problem is the wizard does not know about the "USE_OPENGL=1" flag. It does not search for the
wxmsw310u_gl_gcc_custom.dll
but for
Can you open a ticket on SF and report this? It should be easily fixable.. https://sourceforge.net/p/codeblocks/tickets/747/To make quick steps you can do two things:
1) Compiler wx Without OpenGL if you don't need it
2) Fix the project by yourself:
Finish the wizard. Then go to
Project->Build options->select Debug on the left side->Linker settings->Change the name of the library accordingly to "libwxmsw31ud_gl"
Project->Build options->select Release on the left side->Linker settings->Change the name of the library accordingly to "libwxmsw31u_gl"
For reference the way to create a new project if you compile without Opengl:
My wxWidgets installation is in
G:\Programming\wxWidgets310
so the path to the dll is as follows:
G:\Programming\wxWidgets310\lib\gcc_dll\wxmsw310u_gcc_custom.dll
Steps i do:
1) File->New->Project->wxWidgets
2) Next
3) select wxWidgets 3.1.x -> next
4) Enter project title. For example "testwx" -> next
5) Next
6) wxSmith -> Next
7) Enter path to wxWidgets: G:\Programming\wxWidgets310 -> Next

Ticks at follwoing selections:
Use wxWidgets dll
wxWidgets is build as monolithic library
Enable unicode
9) Next
10) Build and run