User forums > Nightly builds

The 06 february 2006 build is out.

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sethjackson:
Ok it is not a problem. BTW I really like your recent improvements to the splash screen. :D

OT: @thomas Do you use PhototShop?? If not what do you use for making the graphics???

thomas:
The four coloured blocks were remodelled in Blender 2.40 after Chris Punkt's original Code::Blocks logo. The original logo was overtesselated on the flat sides and had a strange highlight artefact in the upper left corner (bad normals?). It was rendered to a 10000x8000 RGBA bitmap and combined with a fully opaque white background using additive blending to remove the disturbing translucency effect from the blocks. After removing the overlapping white backdrop, the image was rescaled to three different target sizes (between 150x120 and 1500x1200).

The splash screens as well as all icons in the configuration dialogs are drawn in Inkscape. The icons are exported to PNG slightly smaller than the 80x80 target size, receive a drop shadow (black, offset 3 px, gaussian blur 3px, opacity 25%-30% depending on the image).
The resulting picture is then desaturated, modulated, and blurred using ImageMagick (this happens as a batch operation via a shell script).

The splash screens are exported from Inkscape at a size of ~2000x700, then resampled to their target resolution (hence the "blurring"), given a soft shadow (40x6+5+6) and repaged using ImageMagick. The larger splash screens use biquadratic sampling, the small image used for the "start here" page uses a Hamming filter and is blended against a white background to work around the Windows 2000 transparency bug.
Oversampling the images is not the perfect solution as far as the text is concerned (since the text is already antialiased and properly hinted to the resolution in which it is rendered), but it reduces the artefacts on the cube's far left corner and on the coloured lines, so a compromise must be sought. The Hamming filter used for the small bitmap is less blurry than the biquadratic filter, but it introduces more aliasing, too.

Ceniza:
How difficult would be to resample the images but add the text later so no text resampling occurs?

Revvy:
I still prefer the most recent one that Takeshi posted in the poll thread =\  This one, the lines are kind of weird (and the yellow doesn't really fit), while the small text is too small to read easily and the light blue just doesn't fit with the vibrant colours of the blocks.

Ceniza:
This is an approximate view of adding a font after resampling the image with the most similar font I found and the closest size match (that's just splash_new.png with the old text removed and the new one added).



I think it's easier to read, even though the // looks ugly with that font.

killerbot: sorry for adding these posts here.

P.S.: I'm getting a higher compression ratio for PNG with GIMP (276 KiB vs 82.4 KiB) for splash_new.png with no changes. What about using it to save PNGs for Code::Blocks?

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