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QtWorkbench plugin

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Mayler:
Yes... I will show the message in texmaker.

mingw32-make.exe -f Makefile.texmaker.Debug
mingw32-make.exe[1]: Entering directory `C:/Documents and Settings/Mayler/Desktop/texmaker'
g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -s -Wl,-subsystem,windows -mthreads -Wl -o "bin\texmaker.exe" object_script.texmaker texmaker.Debug  -L"c:\Qt\4.3.0\lib" -lmingw32 -lqtmaind -LC:\MinGW\lib -lQtGuid -lgdi32 -lcomdlg32 -loleaut32 -limm32 -lwinmm -lwinspool -lmsimg32 -lQtCored -lkernel32 -luser32 -lshell32 -luuid -lole32 -ladvapi32 -lws2_32
g++: object_script.texmaker: No such file or directory
mingw32-make.exe[1]: Leaving directory `C:/Documents and Settings/Mayler/Desktop/texmaker'
g++: texmaker.Debug: No such file or directory
mingw32-make.exe[1]: *** [bin\texmaker.exe] Error 1
mingw32-make.exe: *** [debug] Error 2
Process terminated with status 2 (0 minutes, 3 seconds)
0 errors, 0 warnings

yop:
I am preparing a new release that will be out today or tomorrow. Actually it is ready but I 'm trying the linux build with automake. Check if it works for you as the while I was writing the wiki entry I was using the head build and not 0.5.0. I 'll also check when I 'm finished with the new release.

yop:
The new release is available in http://code.google.com/p/qtworkbench/
I have also added support for automake along with a patch in the C::B build process so is should be easier for linux users to try it out. Just take a look at the plugin installation instructions to see how you can build it in linux.

Mayler:
Now it's working! :D
Thanks.

One suggestion is a option : This is a Custom Project File... But will need a good parser to make this option available.

yop:
Not only a good parser but also a two way communication with C::B, preservation of the user formating of .pro files (like keeping comments for instance) and handling of advanced features of qmake (conditionals, scopes). Now QtWorkbench only reads settings that are present in both .pro and C::B project file from the C::B project, so even even you try to use it with handwritten .pro files it will most probably overwrite (some of) your settings. Anyway editing by hand is planned ;-)

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