I have some GLSL shaders in my current project.
I want to objcopy them and link with my code so i can use their contents in my program without placing it directly in cpp files as string constant.
Unfortunately, C::B does not handle these files at all, nor does it react to changes in them by rebuilding the project.
Is there a way to tell C::B that it needs to process these files without manually rewriting the whole build process in custom makefile?
I thing that custom makefile is a really convenient option to use in the near future, but right now I'm just interested if my goal is reachable with standard ide tools.