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Acki:
Where do I get the nightly build ???

Here is my project file (also preatty huge):
--- Code: ---<?xml version="1.0"?>
<!DOCTYPE CodeBlocks_project_file>
<CodeBlocks_project_file>
<FileVersion major="1" minor="1"/>
<Project>
<Option title="Irrlicht"/>
<Option makefile="Makefile"/>
<Option makefile_is_custom="0"/>
<Option default_target="-1"/>
<Option compiler="0"/>
<Build>
<Target title="default">
<Option output="out\libIrrlicht.a"/>
<Option working_dir=""/>
<Option object_output=".obj"/>
<Option deps_output=".deps"/>
<Option type="2"/>
<Option compiler="0"/>
<Option createDefFile="1"/>
<Option projectResourceIncludeDirsRelation="2"/>
</Target>
</Build>
<Compiler>
<Add option="-fexpensive-optimizations"/>
<Add option="-Os"/>
<Add option="-O3"/>
<Add option="-O"/>
<Add option="-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIRRLICHT_EXPORTS"/>
<Add directory=".\include"/>
<Add directory=".\zlib"/>
<Add directory="C:\CodeBlocks\include"/>
</Compiler>
<Linker>
<Add option="-s"/>
<Add option="C:\CodeBlocks\lib\libd3dx9.a"/>
<Add option="C:\CodeBlocks\lib\libd3dx8.a"/>
<Add library="kernel32"/>
<Add library="user32"/>
<Add library="gdi32"/>
<Add library="winspool"/>
<Add library="comdlg32"/>
<Add library="advapi32"/>
<Add library="shell32"/>
<Add library="ole32"/>
<Add library="oleaut32"/>
<Add library="uuid"/>
<Add library="odbc32"/>
<Add library="odbccp32"/>
<Add library="glu32"/>
<Add library="opengl32"/>
<Add directory="C:\CodeBlocks\lib"/>
</Linker>
<Unit filename="BuildInFont.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="C3DSMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="C3DSMeshFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD2.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMS3D.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMS3D.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CBillboardSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CBillboardSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCSMLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCSMLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraFPSSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraFPSSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraMayaSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraMayaSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CColladaFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CColladaFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CColorConverter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CColorConverter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Driver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Driver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8MaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8NormalMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8NormalMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ParallaxMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ParallaxMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ShaderMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ShaderMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Texture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Texture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Driver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Driver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9HLSLMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9HLSLMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9MaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9NormalMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9NormalMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ParallaxMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ParallaxMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ShaderMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ShaderMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Texture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Texture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDMFLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDMFLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultMeshFormatLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultMeshFormatLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDummyTransformationSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDummyTransformationSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CEmptySceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CEmptySceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFPSCounter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFPSCounter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileList.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileList.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileSystem.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileSystem.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIButton.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIButton.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIChatBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIChatBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUICheckbox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUICheckbox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIComboBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIComboBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIContextMenu.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIContextMenu.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEditBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEditBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEnvironment.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEnvironment.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFileOpenDialog.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFileOpenDialog.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFont.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFont.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIImage.H">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIImage.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIInOutFader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIInOutFader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIListBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIListBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMenu.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMenu.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMeshViewer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMeshViewer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMessageBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMessageBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>

--- End code ---

sethjackson:
Get the nightlies here.

http://forums.codeblocks.org/index.php?board=20.0

killerbot:
in the forum , section nightly build :
http://forums.codeblocks.org/index.php?board=20.0

looking at your cbp file, don't see anything strange for the moment (the only thing I have never seen, is default target being -1), but that could be just limited knowledge from my side.

[EDIT] : Seth beat me to it  :D

Michael:

--- Quote from: killerbot on February 01, 2006, 08:59:30 pm ---looking at your cbp file, don't see anything strange for the moment (the only thing I have never seen, is default target being -1), but that could be just limited knowledge from my side.

--- End quote ---

Yes, I agree with killerbot. That -1 is strange. I have checked some C::B projects, but none of them has -1... :?

Michael

killerbot:
Suggestions :
1) download and install nightly
2) create a new static lib project (of the irrlight type) , start with adding just 1 file and see if it builds fine. Then compare manually the 2 cbp files, just xml, some things have changed. After the environment, compiler, linker options are done, well you could copy/paste all those Units (the actual source files) and see if still works. If it already fails with the small project with 1 file, things might be easier to spot.

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