Author Topic: help--developing new plugin  (Read 7497 times)

Offline aneury1

  • Single posting newcomer
  • *
  • Posts: 2
help--developing new plugin
« on: May 09, 2016, 10:17:31 pm »
Hello everyone Im totally new on plugin development , im pretty sure that the next question is a dejabou here buy I would like to know
two thing :


could tell me where Could I start to read(saw : wxsmith.chm , sdk.chm) ?
is there any plugin that let you use .bat, .sh instead of the current compiler (I check the project config )?


please help me !!
thank in advance and sorry in advance ..:D

Offline oBFusCATed

  • Developer
  • Lives here!
  • *****
  • Posts: 13413
    • Travis build status
Re: help--developing new plugin
« Reply #1 on: May 10, 2016, 01:43:11 am »
Search for custom makefile projects in the forum.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]

Offline aneury1

  • Single posting newcomer
  • *
  • Posts: 2
Re: help--developing new plugin
« Reply #2 on: May 10, 2016, 03:59:27 am »
thank you for replies too fast :D yeahh I looked for that but  is not my objetive I would like to run .bat .


 i found the code for python plugin maybe I could learn something about but I'd like to develop a plugin to run a custom command .

thank anyway and when its done Im going to show you what I mean because now is not seem to clear I think.

Offline oBFusCATed

  • Developer
  • Lives here!
  • *****
  • Posts: 13413
    • Travis build status
Re: help--developing new plugin
« Reply #3 on: May 10, 2016, 04:50:53 am »
If you go to the project options you'll find that you can select the make-like executable you want to run.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]