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The 20 January 2006 build is out.

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A link to the unicode windows wxWidget dll for Code::Blocks :
For those who might need this one (when no MingW installed on your system) : the mingw10m.dll :

The 20 January 2006 build is out.
  - Windows :
  - Linux : not supported yet

Resolved Fixed:

* Fixed debugger active line to work in linux again
* Fixed a few compiler warnings
* Updated unix project file
* Code completion: Added transitional code for the next optimization
* Disallow building of XP Manifest under non-Windows
* Patch [1410363]: Splash screen flags wxSTAY_ON_TOP and wxFRAME_NO_TASKBAR
* Added compiler-independent option to explicitely add the currently compiling file's directory to the compiler's search dirs. This fixes once and for all the bug with revision 1813 and allows it to be configurable. Default is *not* to add this dir behind the scenes (i.e. the way it always was)
* Added Python lexer
* Added libshell32.a and libshfolder.a link libraries in 'src' build target of the main project file. Needed for the resulting codeblocks.exe to be compatible with win98
* Code-completion fix for function arguments and local variables
Regressions/Confirmed/Annoying/Common bugs:

* DDE bug : clicking in windows explorer on a CB registered file throws an error message box
* toolbar-images-not-changing-state (is a wx problem)

Right, adding libshell32.a and libshfolder.a to src did NOT the work. It really needs to be added to sdk (I just tested this build under Windows 98).

this build is a unicode build, not ansi !

But the error wasn't related to ANSI or Unicode, it was about that method from libshfolder!

When libshell32 and libshfolder are added to sdk, under Windows 98 a Unicode build of Code::Blocks shows a message box of wxWidgets "saying" it cannot run because of Unicode support under Win98. This one couldn't even appear!

If those libraries aren't moved to sdk, the next ANSI build won't run on Win98.

But... somehow... you're right about something: I forgot it wasn't an ANSI build, but anyway, the problem is still there in the project file.

damn you guys are good

PS: GameMonkey scrpit needs a lexxer / parser. :P


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