User forums > General (but related to Code::Blocks)
CB with MinGW x64 and wxWidgets: linker can't find wxmsw30
oBFusCATed:
Have you set the correct path to the library? Does the file really exists?
Have you read these:
http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28errors%29#Q:_How_do_I_troubleshoot_a_compiler_problem.3F
http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28errors%29#Q:_What_do_I_need_to_know_when_using_3rd_party_libs.3F
Searinox:
The library exists right down to the files which can be seen in folder and which I have posted that ld.exe actually finds in its scan in the previous post's screenshot. I can't find anything I haven't done right there. So right now the only thing I can think about is having badly compiled the lib. Oh why oh why does hooking up a popular library with a standard non-exotic setup have to be such rocket science?
oBFusCATed:
Because c++ programming is hard. If you want it to be simple try javascript or c# 8)
Searinox:
How am I going to code even C# if the IDE and libraries won't play nice? There are a million different ways to have them compiled, recommended on a million different sites. There's no standardization anywhere, and you have to wait %number_of_minutes% for them to build before you can even figure out if they work. All I wanted to do was port my projects onto x64 because x32 is only legacy at this point and I wish a lot more projects and environments started employing x64 to work right out of the box. Instead... this. I cannot even compile hello world.
stahta01:
If you want help, post a full rebuild log showing the problem.
Tim S.
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