Author Topic: play and build are greyed out  (Read 15223 times)

Offline yarly

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play and build are greyed out
« on: September 19, 2015, 12:34:17 pm »
play and build are greyed out. How can I make them active?  I'm not sure what I did that made them greyed out

Why would codeblocks's build and run button be greyed out instead of green?

here is what i have



if relevant, here's settings..compiler,  toolchain tab.

« Last Edit: September 19, 2015, 12:39:12 pm by yarly »

Offline oBFusCATed

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Re: play and build are greyed out
« Reply #1 on: September 19, 2015, 12:45:57 pm »
Obviously there is build log, so you've been able to build at least once.
Can you reproduce this reliably after an restart of C::B?
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]

Offline yarly

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Re: play and build are greyed out
« Reply #2 on: September 19, 2015, 01:25:13 pm »
I was avoiding restarting it because I was interested in fixing it without needing to restart it, so as to understand the IDE better. But anyhow, I have restarted it and it works now.  Ta


Online stahta01

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Re: play and build are greyed out
« Reply #3 on: September 19, 2015, 01:59:17 pm »
I suggest learning to use CB Projects before doing much more work.

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 64 bit.
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When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

intercoder

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Re: play and build are greyed out
« Reply #4 on: February 04, 2019, 01:29:58 pm »
For future references,

I had the same issue initially. During setup, the final default box will give you 4 options 2 yes, and 2 no (take the next part with a grain of salt i'm recalling the verbage from a foggy memory) a default setting not recognize the word blocks as C++, i chose no(...) which, which for some reason wouldn't allow me to Build and Run more than once. After restarting the program I chose one of the default settings as yes (...) and the problem went away. I don't know if this is the solution, but this was my way of 'fixing' the issue.