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installing winbgim with codeblocks
iamdenteddisk:
hi, I have followed all advice on how to install winbgim to work with GCC and codeblocks.
i copy'd the lib file to the lib folder and the .h files to their include folder. I then got a first error while trying to compile the analog_clock.cpp , it is saved as a .cpp....then i hit re-build and get the two instances or right in line 302 of graphics.h... so I fixed that typo to.
finally that leaves me with 0 errors and only 1warning in line 65 of analog_clock.cpp...which reads
--- Code: ---initgraph(&gdriver,&gmode,"d:\\tc\\bgi");
--- End code ---
this I know is a path issue looking for the "bgi",
any ideas where i will find this "bgi" beit in mingw or codeblocks?
I had this same issue with my old borland compiler so I know it was a graphics interface driver but IDK how it is implemented in mingw or codeblocks to do dos graphics..
any help would be great.
MortenMacFly:
And why do you ask here and not in a Borland forum? People here are hardly experts for Borland stuff...
stahta01:
--- Quote from: MortenMacFly on June 11, 2015, 10:02:19 pm ---And why do you ask here and not in a Borland forum? People here are hardly experts for Borland stuff...
--- End quote ---
winbgim is a library; so, he needs to learn how to use it.
This is a site that supports Code::Blocks; and, I agree how to use libraries is NOT a valid topic for this site.
http://forums.codeblocks.org/index.php/topic,9996.0.html
I suggest posting a full build log on http://cboard.cprogramming.com/forum.php because I doubt there is a site that supports the library.
Edit: https://github.com/stahta01/windows-games Site I set up once to help a person with a similar question.
It is NOT valid to ask questions about this on this site; I would suggest opening a thread cboard.cprogramming.com and adding a link to that thread to this thread.
Tim S.
iamdenteddisk:
I ask here because I am not using borland compiler but mingw.
I was directed to mingw by codeblocks
I followed codeblocks instructions on how to install both mingw compiler and winbgim library
I use an x86 machine, as such i trusted codeblocks gave good advice in both yet dont fully support follow up on it.
as I see it.
there are only so many (3 dos,win32/64,linux) platforms to support for. how hard would it be to explain a route for setting up to each?
if Dos game development is just not possible, or not yet, "just say so". don't waste an hour for a would be developer dl/installing chasing fairy tales.
in review of the codblocks IDE. I find it really useful "to look" at some colorized C source code. but it can't compile or run a proven dos program. out of the box or at all for lack of support.
when your colorblind, that can be done in notepad!
thanks for the no-help!
I really appreciate the pass the buck to the invisible man method of support!
I would have been more pleased if it just said "you are wasting your time"
stahta01:
To OP: Read the rules. http://forums.codeblocks.org/index.php/topic,9996.0.html
This thread is done for me.
You can lead a horse to water; but, you can't make him drink.
Tim S.
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