Thanks, Tim
When I was reading, from the sfml-dev.org article about setting-up SFML with Code::Blocks:
"If you want to get rid of these DLLs and have SFML directly integrated into your executable, you must link to the static version. Static SFML libraries have the "-s" suffix: "sfml-xxx-s-d" for Debug, and "sfml-xxx-s" for Release.", I thought I was doing what I needed to do by determining in which directory the -s and -d files were contained, then ensuring there was a directory path stated to that directory.
But last evening, watching YouTube videos about SFML I happened to see these Linker Settings:
sfml-graphics-s-d
sfml-window-s-d
sfml-system-s-d
Sometimes when an article states what I need to do, I understand also how and where to do it, but this time I had to see it to know what was being described.
Hope this helps the next person.
As for this next section "...you will also have to link opengl32, winmm and gdi32", should these be written like so:
opengl32
winmm
gdi32
next beneath sfml-system-s-d in Linker Settings? Or elsewhere, or elsewise? And is there anything I should be taking into consideration concerning my using MSWindows 7 64-bit?
I'll be trying to find more information this evening specific to Linking, in hopes of discovering and clearing-up other misinterpretations.
Thank you again