User forums > Using Code::Blocks
tdm-gcc 32/64 bit targets under windows
stahta01:
I think he is building both 32 bit and 64 bit targets in the same project.
That was what I based my suggestion on.
Tim S.
Jenna:
--- Quote from: stahta01 on July 12, 2014, 05:31:57 pm ---I think he is building both 32 bit and 64 bit targets in the same project.
That was what I based my suggestion on.
Tim S.
--- End quote ---
You can have different compilers for different targets.
stahta01:
--- Quote from: jens on July 12, 2014, 05:38:52 pm ---
--- Quote from: stahta01 on July 12, 2014, 05:31:57 pm ---I think he is building both 32 bit and 64 bit targets in the same project.
That was what I based my suggestion on.
Tim S.
--- End quote ---
You can have different compilers for different targets.
--- End quote ---
Yeah, but, having different CB Compilers for the same real world compiler seems wrong to me.
But, I would do it with two compilers myself; because I do NOT wish to have issues where MinGW64 headers are required to build a project by accident.
Tim S.
Russell:
Hi All
I am using the standard tdm-gcc toolchain, which according to the manual: "TDM-GCC is a multilib bootstrap of GCC's x86_64-w64-mingw32 target, built to run on 32-bit or 64-bit Windows and generate binaries for 32-bit or 64-bit Windows.", I believe this is the same toolchain used to build the codeblocks nightlies.
I am using tdm-gcc to generate both 32 and 64 bit binaries of the same project, it works extremely well for this and I haven't encountered any mingw64 header issues at all
I could not find a solution to having both a 32 and 64 bit target in the same project, mainly due to the resource compiler. Tim's suggestion was perfect because I only have 1 resource file per project anyway
Hope that clears up the confusion
Navigation
[0] Message Index
[*] Previous page
Go to full version