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How to enable win32 compilation for mingw32?
lucky7456969:
Ha ha, it is me again.
I wonder how do I enable win32 compilation in mingw32.
Sorry, it's a bit off-topic.
I am getting this when I try to compile a windows program while mingw32 is targeted at a 16-bit windows program.
I am looking for a switch name basically.
--- Code: ---C:\Program Files (x86)\CodeBlocks\MinGW\lib\libmingw32.a(main.o):main.c:(.text.startup+0xa7): undefined reference to `WinMain@16'
--- End code ---
Thanks for helping in advance
Jack
EnterTheNameHere:
Just a note, can You post the code You are compiling (minimal functional) and build log can be helpful too. It helps us to guess where the problem might be.
BlueHazzard:
http://stackoverflow.com/questions/5259714/undefined-reference-to-winmain16
http://www.cplusplus.com/forum/general/42284/
http://bytes.com/topic/c/answers/164498-linker-error-undefined-reference-winmain-16-a
3 seconds of duckducking
lucky7456969:
Hi there,
Actually, there isn't nothing special in my program. I just generated a DirectX project off the wizard.
Maybe the wWinMain is causing the problem. I didn't use a main() method anyways.
BTW, I dropped in all the lib files of DirectX (x86) version, and all the .a files inside the mingw directory
if that matters.
Thanks a lot
Jack
--- Code: ---#include <d3d9.h>
#include <strsafe.h>
LPDIRECT3D9 g_pD3D = NULL; // Used to create the D3DDevice
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; // Our rendering device
HRESULT InitD3D( HWND hWnd )
{
if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof( d3dpp ) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
return S_OK;
}
VOID Cleanup()
{
if( g_pd3dDevice != NULL )
g_pd3dDevice->Release();
if( g_pD3D != NULL )
g_pD3D->Release();
}
VOID Render()
{
if( NULL == g_pd3dDevice )
return;
// Clear the backbuffer to a blue color
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 );
// Begin the scene
if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
{
// Rendering of scene objects can happen here
// End the scene
g_pd3dDevice->EndScene();
}
// Present the backbuffer contents to the display
g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
Cleanup();
PostQuitMessage( 0 );
return 0;
case WM_PAINT:
Render();
ValidateRect( hWnd, NULL );
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
INT WINAPI wWinMain( HINSTANCE hInst, HINSTANCE, LPWSTR, INT )
{
// Register the window class
WNDCLASSEX wc =
{
sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0L, 0L,
GetModuleHandle( NULL ), NULL, NULL, NULL, NULL,
L"D3D Tutorial", NULL
};
RegisterClassEx( &wc );
// Create the application's window
HWND hWnd = CreateWindow( L"D3D Tutorial", L"D3D Tutorial 01: CreateDevice",
WS_OVERLAPPEDWINDOW, 100, 100, 300, 300,
NULL, NULL, wc.hInstance, NULL );
// Initialize Direct3D
if( SUCCEEDED( InitD3D( hWnd ) ) )
{
// Show the window
ShowWindow( hWnd, SW_SHOWDEFAULT );
UpdateWindow( hWnd );
// Enter the message loop
MSG msg;
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
UnregisterClass( L"D3D Tutorial", wc.hInstance );
return 0;
}
--- End code ---
EnterTheNameHere:
Hmm, the wizard generates code which uses unicode, but it doesn't define UNICODE nor _UNICODE (svn build). wWinMain (or wmain) are unicode versions of application entry points, which are non-standard (I guess). GCC is by default looking for int main or int WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int ), so it can't find either of these. Mingw-w64 has support for wmain and wWinMain( LPWSTR in 3rd param ), so You could try adding "-municode" into Build Options -> Linker settings - Other linker options and try to compile.
If it ends with error: unrecognized command line option "-municode"! then You can either try getting newer compiler or use non-unicode int WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int ) version of the function, but then you might want to load command line parameters with GetCommandLineW WINAPI function.
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