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Not a bug but something not implemented right
K.I.L.E.R:
Ever store your files in different sub folders?
Well I do.
#include "..\gameInterface\IGame.h"
While it compiles and links corectly but take a guess at what happens when you right click and select "Open #include file:[...]" option?
A message box saying "Not found ..\gameInterface\IGame.h".
Will this be improved upon?
Thanks.
mandrav:
--- Quote ---Will this be improved upon?
--- End quote ---
Yes it will.
K.I.L.E.R:
Thanks.
I would also like to mention that any cpp file that includes the header doesn't have code completion working within it.
Michael:
--- Quote from: K.I.L.E.R on January 07, 2006, 01:09:02 pm ---I would also like to mention that any cpp file that includes the header doesn't have code completion working within it.
--- End quote ---
Yes, I have remarked it too sometimes ago :). See here. For more info you can also search in the forum. Anyway, the code completion is WIP.
Michael
thomas:
--- Quote from: K.I.L.E.R on January 07, 2006, 12:48:03 pm ---Will this be improved upon?
--- End quote ---
As of release 1602, December 27, 2005 this works for every file whose filesystem path the parser is able to determine. This works with almost all files with the sole exception of a few standard C++ headers.
Furthermore, to avoid the annoying "not found" error messages, the respective menu entries are only shown if the parser can determine the location of a symbol.
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