Developer forums (C::B DEVELOPMENT STRICTLY!) > CodeCompletion redesign

Clang based CC, new CC interface

<< < (10/15) > >>

Alpha:

--- Quote from: Meiner on March 01, 2014, 12:01:47 pm ---EDIT: I have one further question about the build process. I managed it to build the cc-branch and the clanglib plugin against the cc-branch's source code, but starting (compiled) CB leads to the error message: "One or more plugin could not be loaded........clanglib.dll", because of missing symbols. Is there something more I have to do?

--- End quote ---
From your LLVM/Clang installation, is 'libclang.dll' (some_path\LLVM\bin\libclang.dll) in the executable's searchable path?

Meiner:
Yeah, that was it, stupid mistake of mine. Now I have a working build of CB which includes your plugin. It's so nice for me to see that there will be a working code completion for oglplus (C++ OpenGL wrapper), which seems to be a true nightmare for most existing code completion systems.

If you want to have some feedback:

1. In my case there is a huge delay when loading a project (first parsing takes place) and when changing the current active file. Is that a normal behaviour at the current development status?

2. I like the dynamic checking of code validity, it's very nice integrated, although with some code it's rather confusing (a lot of warnings^^).


Meiner

Alpha:

--- Quote from: Meiner on March 02, 2014, 09:29:41 pm ---If you want to have some feedback:

--- End quote ---
Feedback is always welcome, thank you.  (Though, life is very busy for me right now, so no promises on how soon I will be able to address anything.)


--- Quote from: Meiner on March 02, 2014, 09:29:41 pm ---1. In my case there is a huge delay when loading a project (first parsing takes place) and when changing the current active file. Is that a normal behaviour at the current development status?

--- End quote ---
Known problem.  Currently, my development on this plugin has been mainly to try to explore the extent of possible functionality that clang provides.  I have ignored performance... though, once I try to bring this plugin to more 'daily' use, the next steps will be to increase caching of results, and to move parsing to a separate thread, so as not to block the UI for so long (not done yet due to simplicity).

maryjeck:
Can it work under a nightly build ??? ???

scarphin:
I guess many are waiting for it. ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version