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Patches for Compiling Code::Blocks against wxWidgets 3.0 using MinGW GCC 4.8.1
ollydbg:
Hi, Tim, I think the linux hosted gcc can handle big pch files quite well, so this can't help to solve the window hosted gcc issue. Thanks.
ollydbg:
Good news, good news, the crash issue can be solved. See solutions in my Comment 17 in gcc bugzilla. Though I don't have the ability to build a gcc toolchain under windows, I can use the binary(hex) editor to modify the cc1plus.exe, and the result gcc don't crash when a 200M pch file is used. :)
oBFusCATed:
Probably you should talk to TDragon about this? :)
ollydbg:
--- Quote from: oBFusCATed on June 02, 2015, 08:27:12 am ---Probably you should talk to TDragon about this? :)
--- End quote ---
I have posted those messages in mingw-w64 maillist, so I think John can see this, hope he can make new releases with those patch applied. :)
ollydbg:
Some good news: I recently see one gcc toolchain released which can handle big pch file without crash is mingw-build(from mingw-w64 site)
MinGW-w64 - for 32 and 64 bit Windows - Browse /Toolchains targetting Win32/Personal Builds/mingw-builds/5.2.0 at SourceForge.net
It include a patch 410-fix-using-large-pch.patch (Or the same one in mingw-build repo gcc-5.2-fix-mingw-pch.patch)
So, I can turn on the pch feature when building c::b against wx3.x, anyone knows a simple patch to enable pch on the windows C::B wx30 cbp file? Thanks.
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