User forums > Using Code::Blocks
Tutorial on the debugger
Game_Ender:
--- Quote from: thomas on December 31, 2005, 11:17:06 pm ---3. Set breakpoints by clicking on the side bar, you will see red dots. Breakpoints inside constructors are not yet supported, except for that, you can do just what you want -- even breakpoints in plugin dlls and system headers work fine.
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There is way to set a break point for a constructor, maybe this should be implemented as a work around if Code::Blocks can figure out that break point is being set in a constructor. In the GDB command line you can tell it to break on a destructor call by typing "break wxGLCanvas::wxGLCanvas()" for example. The full constructor signature is needed. This will drop you into the constructor and you can work from there. I have done this on Ubuntu 5.10.
mandrav:
--- Quote from: Game_Ender on January 06, 2006, 06:17:54 am ---There is way to set a break point for a constructor, maybe this should be implemented as a work around if Code::Blocks can figure out that break point is being set in a constructor. In the GDB command line you can tell it to break on a destructor call by typing "break wxGLCanvas::wxGLCanvas()" for example. The full constructor signature is needed. This will drop you into the constructor and you can work from there. I have done this on Ubuntu 5.10.
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Yes, I know. Actually it was implemented in the previous debugger plugin incarnation but I haven't implemented it in the current plugin.
It will be back though :)
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