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Breakpoints within unity files

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oBFusCATed:

--- Quote from: Womble on April 25, 2013, 01:31:29 pm ---I thought the problem would be because Main.cpp is excluded from the project and included in a UnityXX.cpp.

--- End quote ---
Does it work if you don't use the unity including?

Womble:

--- Quote from: oBFusCATed on April 25, 2013, 01:37:33 pm ---
--- Quote from: Womble on April 25, 2013, 01:31:29 pm ---I thought the problem would be because Main.cpp is excluded from the project and included in a UnityXX.cpp.

--- End quote ---
Does it work if you don't use the unity including?

--- End quote ---

yes

Womble:
(but in case you're suggesting that I simply don't use the unity files, that's not an ideal solution as the build takes *significantly* longer without them).

oBFusCATed:
How many cores do you have?
There is no way (if you have more than 1 core), the unity type build to be faster.

Womble:
Unity files are mainly faster because they save time on the opens/closes/seeks on the hard drive of all the files, not the compilation time so we still benefit massively from them.
 
Anyway it's working now, the unity files that are autogenerated were being generated with all uppercase filenames so it wasn't finding them!

Thanks!

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