Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
List of community Patches
sethjackson:
Patch name : [ Patch #1062 ] Bug #7208
Bug fixed :
- http://developer.berlios.de/bugs/?func=detailbug&bug_id=7208&group_id=5358
Link to the forum where it can be discussed : none
Link to the patch at BerliOS : http://developer.berlios.de/patch/?func=detailpatch&patch_id=1062&group_id=5358
Is applied to the core code : No.
sethjackson:
Patch name : [ Patch #1065 ] Margin width
Feature added :
- The user can now set the width of the line numbers column (Unfortunately I have yet to figure out how to get it to dynamically adjust).
Link to the forum where it can be discussed : none
Link to the patch at BerliOS : http://developer.berlios.de/patch/?func=detailpatch&patch_id=1065&group_id=5358
Is applied to the core code : Yes.
Defender:
Patch name : [ Patch #1066 ] Dynamic line number column width setting
Refined :
- Now C::B dynamically adjusts the width of the line numbers column.
Link to the forum where it can be discussed : topic
Link to the patch at BerliOS : http://developer.berlios.de/patch/?func=detailpatch&patch_id=1066&group_id=5358
Is applied to the core code : No.
// I don't know why it was added multiple times, they are all the same... sorry anyways
Game_Ender:
Patch name : [ Patch #1072 ] Dynamic line number column width setting
Refined & Fixed:
- Adjusted patch 1066 to check the configuration file for whether or not to use dynamic line width.
- Adjusted patch 1066 to use wxWindow::GetExtent to properly account for text size, in both the dynamic and fixed cases.
- Added check box option to Editor->General Settings->Other Options
Link to the forum where it can be discussed : Original Topic.
Link to the patch at BerliOS : http://developer.berlios.de/patch/?func=detailpatch&patch_id=1072&group_id=5358
Is applied to the core code : No.
EDIT: This patch will be updated to more the check box to the "Gutters, margins, etc.." pane and to incorporate sethjackson's patch which allows you to manually set it. I will change the units from pixels, to actual numbers though.
Defender:
Patch name : [ Patch #1074 ] Dynamic line number column width setting final
Refined :
- Should work fine now, with all the additions of thomas, sethjackson, and Game_Ender, hope it is ok, for everyone now :)
Link to the forum where it can be discussed : topic
Link to the patch at BerliOS : http://developer.berlios.de/patch/index.php?func=detailpatch&patch_id=1074&group_id=5358
Is applied to the core code : No.
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Updated patch greys out the spincontrol when needed.
Update2 treats wisth as chars.
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