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Windows cannot find *.cbp file; DDE bug (I think)

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rickg22:
Hey, you're the guy who posted the bug on sourceforge! We've been searching for you to give us more info about your error-8 bug. Still there? (Regarding the early-shutdown bug, today I wrote an improved thread handling routine that will make that bug go and never return ;-). Hang tight...

ragnarok2040:
Yep, still here. Beta7 gives this error now for just a single project, now. That one being the server project of the Single-Player Source SDK for Half-Life 2.

06:40:50: Can't create thread (error 8: not enough storage is available to process this command.)
06:40:50: Can not resume thread 0 (error 6: the handle is invalid.)
06:40:50: Can not wait for thread termination (error 6: the handle is invalid.)

It repeats around 800 times when importing both targets, but with the release target, it only occurs around 100 times. There are about 400 source files in the project, and 2,000 or more classes. The error doesn't seem to affect anything seriously, as the parsing finishes just fine from what I can tell, which works great in the new version :D. The only difference between the client project and server project is that the server project seems to have more files and classes.

Thanks for fixing that early shutdown bug, :D. It's been helpful as I've been opening and closing and opening and closing so much for the past couple hours since I got CodeBlocks 1.0Beta7 from testing that error's behavior.

rickg22:
Now, THAT's giving information! But you still missed what OS you're using. Please put this info on the Sourceforge page and search for the "Can't create thread" bug report (NOTE: it's a closed bug, you need to change the search parameters).

See you there :)

ragnarok2040:
K, I posted some more info along with my OS. I accidentally double posted with some more detailed info. on my second one. I didn't realize that I was supposed to be looking at the bug tracker instead of just the bugs list, lol. I created a SF account just now, so I won't do it again.

mandrav:

--- Quote ---the server project of the Single-Player Source SDK for Half-Life 2
--- End quote ---

Post a link to download and check it out.


--- Quote ---There are about 400 source files in the project, and 2,000 or more classes.
--- End quote ---

LOL :), codeblocks has more than 300 source files, not counting the resource files.

It's strange but it never happened to me. For example, the Ogre workspace contains 40+ projects. It takes a while to open it, with code-completion enabled, but it opens without errors...
If you can provide the download link, I will test it.

Yiannis.

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