User forums > Embedded development

Debugging with Segger JLINK

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MortenMacFly:

--- Quote from: MortenMacFly on March 09, 2013, 01:48:16 pm ---But still: Weird (s)he didn't start here in the forums...

--- End quote ---
...interesting to notice: There is a "debug locals" dialog implemented. Maybe worth a look...

oBFusCATed:

--- Quote from: MortenMacFly on March 09, 2013, 04:22:33 pm ---...interesting to notice: There is a "debug locals" dialog implemented. Maybe worth a look...

--- End quote ---
It is not general and not reusing the wxPropGrid code...

dirk_1980:
I think he sad something like:
 
He forked C::B because You (CB)  didn't used his patches.

But i don't know what is right.

For me it would be the best if YOU could use his patches and Plugin directly inside CB.

oBFusCATed:

--- Quote from: dirk_1980 on March 11, 2013, 09:27:04 am ---For me it would be the best if YOU could use his patches and Plugin directly inside CB.

--- End quote ---
Some of them might get in, but not all.

Grad:

--- Quote from: oBFusCATed on March 08, 2013, 03:50:42 pm ---
--- Quote from: dirk_1980 on March 08, 2013, 03:08:58 pm ---Maybe the easiest way is to use the emIDE.

--- End quote ---
This is something new, someone has forked C::B instead of providing patches...

--- End quote ---

There are a lot forked code::blocks just for embedded fun.

http://www.emide.org
http://www.emblocks.org
http://www.imagecraft.com

I guess they all acknowledge the strength of code::blocks but are searching for a more embedded tailored  environment.

I think, it's a compliment.

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