User forums > Embedded development
Debugging with Segger JLINK
MortenMacFly:
--- Quote from: MortenMacFly on March 09, 2013, 01:48:16 pm ---But still: Weird (s)he didn't start here in the forums...
--- End quote ---
...interesting to notice: There is a "debug locals" dialog implemented. Maybe worth a look...
oBFusCATed:
--- Quote from: MortenMacFly on March 09, 2013, 04:22:33 pm ---...interesting to notice: There is a "debug locals" dialog implemented. Maybe worth a look...
--- End quote ---
It is not general and not reusing the wxPropGrid code...
dirk_1980:
I think he sad something like:
He forked C::B because You (CB) didn't used his patches.
But i don't know what is right.
For me it would be the best if YOU could use his patches and Plugin directly inside CB.
oBFusCATed:
--- Quote from: dirk_1980 on March 11, 2013, 09:27:04 am ---For me it would be the best if YOU could use his patches and Plugin directly inside CB.
--- End quote ---
Some of them might get in, but not all.
Grad:
--- Quote from: oBFusCATed on March 08, 2013, 03:50:42 pm ---
--- Quote from: dirk_1980 on March 08, 2013, 03:08:58 pm ---Maybe the easiest way is to use the emIDE.
--- End quote ---
This is something new, someone has forked C::B instead of providing patches...
--- End quote ---
There are a lot forked code::blocks just for embedded fun.
http://www.emide.org
http://www.emblocks.org
http://www.imagecraft.com
I guess they all acknowledge the strength of code::blocks but are searching for a more embedded tailored environment.
I think, it's a compliment.
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