Developer forums (C::B DEVELOPMENT STRICTLY!) > Development
Building in OSX with wxCocoa (2.9.4)
Smirftsch:
didn't notice this topic before, I'm pretty much at the same point, for pretty much the same reasons ;)
how do you start it up? I can't seem to get past the first assert, it won't let me click it away...
Ceniza:
--- Quote from: Smirftsch on January 23, 2013, 08:23:05 pm ---how do you start it up? I can't seem to get past the first assert, it won't let me click it away...
--- End quote ---
I just run it from the Terminal. I can click things just fine, but the keyboard seems to go to the Terminal. I didn't do anything special, that's just what I got.
Smirftsch:
Went back to 2.8.12 to give it another try and this time I managed to make it compile without bigger trouble, after cleaning up any other include and lib stuff from the original OSX installation. I think some old stuff was still somewhere it tried to use (OSX 10.5).
Strange enough, after some testing it appears that it works if I put everything in some .app - then the window acts fine - the keyboard and the mouse selection are both working flawlessly, I am able to select everything.
With the plugins I am not entirely lucky so far, it seems to crash (at least) on Code Completion plugin, which is one of the plugins I would really miss.
Ceniza:
--- Quote from: Smirftsch on January 26, 2013, 02:45:30 pm ---Strange enough, after some testing it appears that it works if I put everything in some .app - then the window acts fine - the keyboard and the mouse selection are both working flawlessly, I am able to select everything.
--- End quote ---
If you put which version in an .app? The one compiled with wxWidgets 2.9.x, or the one with 2.8.12?
Smirftsch:
actually...both :)
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