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Building in OSX with wxCocoa (2.9.4)

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Smirftsch:
didn't notice this topic before, I'm pretty much at the same point, for pretty much the same reasons ;)

how do you start it up? I can't seem to get past the first assert, it won't let me click it away...

Ceniza:

--- Quote from: Smirftsch on January 23, 2013, 08:23:05 pm ---how do you start it up? I can't seem to get past the first assert, it won't let me click it away...

--- End quote ---

I just run it from the Terminal. I can click things just fine, but the keyboard seems to go to the Terminal. I didn't do anything special, that's just what I got.

Smirftsch:
Went back to 2.8.12 to give it another try and this time I managed to make it compile without bigger trouble, after cleaning up any other include and lib stuff from the original OSX installation. I think some old stuff was still somewhere it tried to use (OSX 10.5).

Strange enough, after some testing it appears that it works if I put everything in some .app - then the window acts fine - the keyboard and the mouse selection are both working flawlessly, I am able to select everything.

With the plugins I am not entirely lucky so far, it seems to crash (at least) on Code Completion plugin, which is one of the plugins I would really miss.

Ceniza:

--- Quote from: Smirftsch on January 26, 2013, 02:45:30 pm ---Strange enough, after some testing it appears that it works if I put everything in some .app - then the window acts fine - the keyboard and the mouse selection are both working flawlessly, I am able to select everything.

--- End quote ---

If you put which version in an .app? The one compiled with wxWidgets 2.9.x, or the one with 2.8.12?

Smirftsch:
actually...both :)

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