Author Topic: Official plug-in API?  (Read 6925 times)

Offline AkiraDev

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Official plug-in API?
« on: January 04, 2005, 03:17:24 am »
Best wishes of a happy new year!

As a wxWidgets library user, I would like to know if there is going to a "plug-in API" posted in the website or ditributed with your impressive IDE.
The reason for this interest, specifically, is that I would like to try to make a simple frame designer plug-in for wxWidgets apps to use with your IDE. A number of wxUsers found Code::Blocks quite promising (according to posts from the "official" forum), and I'm quite sure we'd easily find contributors to your IDE.

Greetings and thank you for reading the post!

Offline mandrav

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Official plug-in API?
« Reply #1 on: January 04, 2005, 09:07:23 am »
The plug-in API is in the file sdk/cbplugin.h. The file is well-documented, so I don't think you should have any problems.
And, of course, the plugins subdir is full of working examples ;). Check out pluginwizard, classwizard and astyleplugin. Those are "easy" to follow, since they don't do much compared to compiler and debugger plugins...

For any more info, ask :)

Be patient!
This bug will be fixed soon...

Offline cyberkoa

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Official plug-in API?
« Reply #2 on: March 16, 2005, 03:06:09 am »
Hi ,I am new to wxwidgets programming.

A silly question , after extracting the SDK , where should I copy those folders to ?

I also hope that can make a GUI editor plug-in though I am not familiar with wxwidgets ...