User forums > Nightly builds

The 12.11 RC1 (11 November 2012 build 8549) is out.

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oBFusCATed:
No, objections here.

Alpha:

--- Quote from: Alpha on November 21, 2012, 11:58:51 pm ---The attached patch should (hopefully) satisfy everyone.

--- End quote ---
... *Facepalm*
I must have been working to late at night; I deleted the initialization for a member variable.
(Also noticed that WXK_NUMPAD_TAB was forgotten.)

--- Code: ---Index: src/plugins/contrib/EditorTweaks/EditorTweaks.cpp
===================================================================
--- src/plugins/contrib/EditorTweaks/EditorTweaks.cpp (revision 8598)
+++ src/plugins/contrib/EditorTweaks/EditorTweaks.cpp (working copy)
@@ -182,6 +182,7 @@
     }
     m_suppress_insert = cfg->ReadBool(wxT("/suppress_insert_key"), false);
     m_convert_braces  = cfg->ReadBool(wxT("/convert_braces"),      false);
+    m_buffer_caret    = -1;
 }
 
 void EditorTweaks::OnRelease(bool /*appShutDown*/)
@@ -431,40 +432,32 @@
     const int keyCode = event.GetKeyCode();
     switch (keyCode)
     {
-    case WXK_NUMPAD_UP:
-    case WXK_UP:
+    case WXK_NUMPAD_UP:      case WXK_UP:
         if (event.GetModifiers() != wxMOD_CONTROL)
             DoBufferEditorPos(-1);
         break;
 
-    case WXK_NUMPAD_DOWN:
-    case WXK_DOWN:
+    case WXK_NUMPAD_DOWN:    case WXK_DOWN:
         if (event.GetModifiers() == wxMOD_CONTROL)
             break;
         // fall through
-    case WXK_NUMPAD_ENTER:
-    case WXK_RETURN:
+    case WXK_NUMPAD_ENTER:   case WXK_RETURN:
         DoBufferEditorPos(1);
         break;
 
-    case WXK_TAB:
+    case WXK_NUMPAD_TAB:     case WXK_TAB:
         if (event.GetModifiers() != wxMOD_NONE)
             break;
         // fall through
     case WXK_BACK:
-    case WXK_NUMPAD_DELETE:
-    case WXK_DELETE:
-    case WXK_NUMPAD_LEFT:
-    case WXK_LEFT:
-    case WXK_NUMPAD_RIGHT:
-    case WXK_RIGHT:
+    case WXK_NUMPAD_DELETE:  case WXK_DELETE:
+    case WXK_NUMPAD_LEFT:    case WXK_LEFT:
+    case WXK_NUMPAD_RIGHT:   case WXK_RIGHT:
         if (event.GetModifiers() == wxMOD_ALT)
             break;
         // fall through
-    case WXK_NUMPAD_HOME:
-    case WXK_HOME:
-    case WXK_NUMPAD_END:
-    case WXK_END:
+    case WXK_NUMPAD_HOME:    case WXK_HOME:
+    case WXK_NUMPAD_END:     case WXK_END:
         DoBufferEditorPos();
         break;
 

--- End code ---

Feneck91:
Just one think to say : "great job!", congratulation!
I used CB for 3 years and i'm a (very little) contributor (help to implements stacked baseD tab switching) and a lot of work has been done! My last NB was svn 8497. Lot of problems with debugger has been fixed (faster when doing a step, breakpoints that works fine (some breakpoints does't works before)), SUPPR key works to delete variables.
=> wxLongLong type are not displayed into debugger (I'll see to find a way to make it work).
Some new plugins not works (SmartIndentxxx are disabled) but it is certainly because I just override my CB with NB.

FiReCoLoR:
hey .. i'm new out here .. :) hello everyone.  ::)  ;D
really excited for the new version .. of code::blocks.

you developers of code::blocks are really doing great job. that's why is the fav. for c,C++ programming.

i don't know .. you can here/consider my suggestion. 
i want to enjoy doing programming .. so if you guys can make code::blocks  look like  and feel touch  like in apple xcode and coda.
:
i hope you guys will think abt it .. but still not a big deal.
still 1st priority is of new engine ,and of working.
all the best.
waiting for the new release. :)

oBFusCATed:
FireColor:
You like XCode?  :o ::) :'(
Probably you're the only person in the world.
And no we won't make C::B look like XCode.  :P
And I don't know what engine are you talking about.

p.s. please try to increase the signal/noise ratio in your posts.... currently it is mostly noise!

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