User forums > Nightly builds
The 12.11 RC1 (11 November 2012 build 8549) is out.
oBFusCATed:
No, objections here.
Alpha:
--- Quote from: Alpha on November 21, 2012, 11:58:51 pm ---The attached patch should (hopefully) satisfy everyone.
--- End quote ---
... *Facepalm*
I must have been working to late at night; I deleted the initialization for a member variable.
(Also noticed that WXK_NUMPAD_TAB was forgotten.)
--- Code: ---Index: src/plugins/contrib/EditorTweaks/EditorTweaks.cpp
===================================================================
--- src/plugins/contrib/EditorTweaks/EditorTweaks.cpp (revision 8598)
+++ src/plugins/contrib/EditorTweaks/EditorTweaks.cpp (working copy)
@@ -182,6 +182,7 @@
}
m_suppress_insert = cfg->ReadBool(wxT("/suppress_insert_key"), false);
m_convert_braces = cfg->ReadBool(wxT("/convert_braces"), false);
+ m_buffer_caret = -1;
}
void EditorTweaks::OnRelease(bool /*appShutDown*/)
@@ -431,40 +432,32 @@
const int keyCode = event.GetKeyCode();
switch (keyCode)
{
- case WXK_NUMPAD_UP:
- case WXK_UP:
+ case WXK_NUMPAD_UP: case WXK_UP:
if (event.GetModifiers() != wxMOD_CONTROL)
DoBufferEditorPos(-1);
break;
- case WXK_NUMPAD_DOWN:
- case WXK_DOWN:
+ case WXK_NUMPAD_DOWN: case WXK_DOWN:
if (event.GetModifiers() == wxMOD_CONTROL)
break;
// fall through
- case WXK_NUMPAD_ENTER:
- case WXK_RETURN:
+ case WXK_NUMPAD_ENTER: case WXK_RETURN:
DoBufferEditorPos(1);
break;
- case WXK_TAB:
+ case WXK_NUMPAD_TAB: case WXK_TAB:
if (event.GetModifiers() != wxMOD_NONE)
break;
// fall through
case WXK_BACK:
- case WXK_NUMPAD_DELETE:
- case WXK_DELETE:
- case WXK_NUMPAD_LEFT:
- case WXK_LEFT:
- case WXK_NUMPAD_RIGHT:
- case WXK_RIGHT:
+ case WXK_NUMPAD_DELETE: case WXK_DELETE:
+ case WXK_NUMPAD_LEFT: case WXK_LEFT:
+ case WXK_NUMPAD_RIGHT: case WXK_RIGHT:
if (event.GetModifiers() == wxMOD_ALT)
break;
// fall through
- case WXK_NUMPAD_HOME:
- case WXK_HOME:
- case WXK_NUMPAD_END:
- case WXK_END:
+ case WXK_NUMPAD_HOME: case WXK_HOME:
+ case WXK_NUMPAD_END: case WXK_END:
DoBufferEditorPos();
break;
--- End code ---
Feneck91:
Just one think to say : "great job!", congratulation!
I used CB for 3 years and i'm a (very little) contributor (help to implements stacked baseD tab switching) and a lot of work has been done! My last NB was svn 8497. Lot of problems with debugger has been fixed (faster when doing a step, breakpoints that works fine (some breakpoints does't works before)), SUPPR key works to delete variables.
=> wxLongLong type are not displayed into debugger (I'll see to find a way to make it work).
Some new plugins not works (SmartIndentxxx are disabled) but it is certainly because I just override my CB with NB.
FiReCoLoR:
hey .. i'm new out here .. :) hello everyone. ::) ;D
really excited for the new version .. of code::blocks.
you developers of code::blocks are really doing great job. that's why is the fav. for c,C++ programming.
i don't know .. you can here/consider my suggestion.
i want to enjoy doing programming .. so if you guys can make code::blocks look like and feel touch like in apple xcode and coda.
:
i hope you guys will think abt it .. but still not a big deal.
still 1st priority is of new engine ,and of working.
all the best.
waiting for the new release. :)
oBFusCATed:
FireColor:
You like XCode? :o ::) :'(
Probably you're the only person in the world.
And no we won't make C::B look like XCode. :P
And I don't know what engine are you talking about.
p.s. please try to increase the signal/noise ratio in your posts.... currently it is mostly noise!
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