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What Is The Minimum PC Requirement for codeblocks to run?

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zabzonk:

--- Quote ---And what about the compiler and the linker?

--- End quote ---
Never had any problems building my projects - largest is is about 200 source and header files. As I said, it wasn't very fast, but I could still do a complete rebuild with no problems.
 

oBFusCATed:
Neil: Do you use templates? If not, you've not seen what the compilers/linkers are capable in regard to memory eating :)

zabzonk:

--- Quote ---Neil: Do you use templates?

--- End quote ---

Of course I do! Is it really possible to use the C++ Standard Library without doing so? And I define a few of my own, too.

thomas:
Compiler and linker may consume 50 MiB, with lots of template recursion I've seen 150-180 MiB.

A Windows operating system is running services that do nothing most of the time worth upwards of 200 MiB (and, usually, another 300-400 MiB of user/vendor installed crap). These will be swapped out when the compiler runs, so apart from a slight performance hit at the first moment, no problem there.

The only serious showstopper is LTO, which will not only quickly run out of physical memory on a low spec machine, but also regularly run out of address space under a 32 bit OS (with /3GB switch and a /LARGEADDRESSAWARE linker) --- LTO eats up the available 3 GiB like nothing.

oBFusCATed:

--- Quote from: thomas on August 29, 2012, 11:33:24 am ---LTO eats up the available 3 GiB like nothing.
--- End quote ---
And the sad thing is that it is slower at least for me:(

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