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Linking lib's in C::B

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perento:

--- Quote from: MortenMacFly on June 27, 2012, 01:59:06 pm ---Yes. C::B supports everything a compiler can create. If your compiler can compile Win32 code (which all Win32 compilers do) then yes.

--- End quote ---

But i dont see Win32 Aplication, I see only Console Aplication and Win32 GUI Project.
I have to create such win32 Alication, and then to link the libraries i need, please excuse my begginer expirience.

MortenMacFly:

--- Quote from: perento on June 27, 2012, 02:37:38 pm ---But i dont see Win32 Aplication, I see only Console Aplication and Win32 GUI Project.

--- End quote ---
Oh dear, these are only templates for convenience, far from being complete to what we could support. You can create a new (empty) project and add files as you need.

Alternatively if you insist on on using templates, gust create a Win32 UI project and remove the UI part...

perento:
Create Win32 GUI project, dialog one, I link those 3 lib's in the "Link libraries" and Search directories is the project folder. When i include the headers <gl\gl.h>, <gl\glu.h>, <gl\glaux.h> a massage pop-up saying "It seems that this project has not been built yet. Do you wish to build it?"
Can't build and run the project, where do i mistake?

I guess those are some common mistakes and i can search if needed, thought i could ask.

PS: Great IDE, glad i can allmost start learn my openGL tutorials on Code::Blocks !

perento:
Found out that i have no .exe file in bin\debug\......exe but the Output Filename says i have bin\debug\Triangles.exe, wich i cant find in this folder when i try own search

Triangles is the proj name

edit: Build log window says: mingw32-g++.exe: no input files
edit2: Found that Triangles mingw is trying to get Triangles from folder 'tutorials', Triangles is in folder 'openGL tutorials', how to fix this?

perento:
I searched other threads in this forum to collect the data i posted in my previous post.
Anyone, if possible help.

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