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Help reading codeblocks.RPT
stahta01:
--- Quote ---Dwarf Error: mangled line number section.
--- End quote ---
The above implies you are using DW2 version of MinGW GCC or objects compiled with DW2 compiler.
Or, you compiler is NOT a good build.
Tim S.
daniloz:
--- Quote from: stahta01 on June 12, 2012, 05:02:03 pm ---
--- Quote ---Dwarf Error: mangled line number section.
--- End quote ---
The above implies you are using DW2 version of MinGW GCC or objects compiled with DW2 compiler.
Or, you compiler is NOT a good build.
Tim S.
--- End quote ---
That's what I thought as well when seeing this error. However, I checked and I have the SJLJ version (by comparing then with both packages from TDM - thanks for the hint Morten!).
Sorry for the questions, but I'm pretty new to this DW2/SJLJ issue...
Could it be that my exchdl.dll was compiled with a different version, meaning either DW2/SJLJ mismatch or really version number mismatch 4.5.2 x something else?
Another thing I'm not sure is what version I used to compile wxWidgets, could it be an issue?
Last question: Any one has any experience in using the 4.6.1 tdm version to compile both wxWidgets and C::B? I'm considering a fully new compile using the latest version (4.6.1).
Thanks again!
MortenMacFly:
--- Quote from: daniloz on June 13, 2012, 08:40:04 am ---Could it be that my exchdl.dll was compiled with a different version, meaning either DW2/SJLJ mismatch or really version number mismatch 4.5.2 x something else?
--- End quote ---
Definitely.
--- Quote from: daniloz on June 13, 2012, 08:40:04 am ---Another thing I'm not sure is what version I used to compile wxWidgets, could it be an issue?
--- End quote ---
IMHO it shouldn't link - but never tried...
--- Quote from: daniloz on June 13, 2012, 08:40:04 am ---Last question: Any one has any experience in using the 4.6.1 tdm version to compile both wxWidgets and C::B? I'm considering a fully new compile using the latest version (4.6.1).
--- End quote ---
I am working only with this since release and I can recommend using this compiler. Just make sure you compile wxWidgets w/ -fno-keep-inline-dllexport.
daniloz:
Sorry to hijack my own topic, but in Wiki, I've found two different ways of compiling wxWidgets:
1- Installing Code::Blocks from source on Windows says to use mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1
2- Nightly Cookbook says to use mingw32-make -f makefile.gcc SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1
So, the question: is USE_XRC=1 required or not?
xunxun:
--- Quote from: daniloz on June 13, 2012, 11:12:00 am ---Sorry to hijack my own topic, but in Wiki, I've found two different ways of compiling wxWidgets:
1- Installing Code::Blocks from source on Windows says to use mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1
2- Nightly Cookbook says to use mingw32-make -f makefile.gcc SHARED=1 MONOLITHIC=1 BUILD=release UNICODE=1
So, the question: is USE_XRC=1 required or not?
--- End quote ---
You can see your config.gcc
USE_XRC=1 is the default option.
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