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Scientific graphics: 2D plots & 3D surface & contour plots
MortenMacFly:
--- Quote from: xunxun on May 30, 2012, 01:22:18 pm ---I think we can integrate the plugin to C::B trunk plugin?
--- End quote ---
Maybe, some day. For now, they have their own repositories and work fully independent. We just share incompatibilities to avoid ugly work-arounds and allow seamless integration. There is even an own homepage, support forum and so on. Its not too bad, because Fortran people are not C/C++ people, so de-coupling both project in that way clearly has advantages.
Therefore, until now there was no such request from the developers of these plugins and I can understand if they want to remain independent. What I could think of is that we link the Fortran project plugin as a remote SVN sub-tree in our SVN and integrate it in our build system, so it ships with regular nightlies, too. But this also has dis-advantages like sync'ing releases.
_neil_:
All,
thanks for the good suggestions. I'm now thinking it might be easier if i just drop the Fortran option. However, more critical is that i can integrate a scientific graphics package. I certainly have seen MathGL and wondered if anyone has any experience with this and knows how easy it is to integrate into CB?
In terms of scientific graphics packages there is a whole list of many well estabilshed ones under http://en.wikipedia.org/wiki/List_of_information_graphics_software
However, being no expert in these i've no idea how easy it would be to integrate these into the CB IDE, but my priority would be for the opensource packages. Does anyone have any experience in using these with CB and know how easy is to run them from CB?
many thanks,
Neil
MortenMacFly:
--- Quote from: _neil_ on May 30, 2012, 03:49:00 pm ---I certainly have seen MathGL and wondered if anyone has any experience with this and knows how easy it is to integrate into CB?
--- End quote ---
I am using it successfully with C::B. And there is no "integration" you use it as any library or SDK you want to use. Just setup the compiler and linker options as needed and you are done.
_neil_:
Thanks for help.
Neil
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