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Bug tracking & defualt.conf

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takeshimiya:
Yeah I know Trac, and I like the SVN integration it haves.
Just anything else other than sf.net trackers is more comfortable.

280Z28:

--- Quote from: Takeshi Miya on December 14, 2005, 07:04:30 am ---Yeah I know Trac, and I like the SVN integration it haves.
Just anything else other than sf.net trackers is more comfortable.

--- End quote ---

Like the Sourceforge setup, I've actually found Bugzilla is also very burdensome to use. The learning curve is such that regular users are discouraged from posting bug reports. On the other hand, with a link to the Trac tickets page, adding a ticket is what I and some of my non-developer friends have seen as a straightforward process.

I am not by any means saying Trac is perfect. I'm aware of several issues with it right now and have done a bit of dev work on that. It lacks some features that more "established" project tracking software packages have and it's what I see as a big limitation. I have high hopes that they will get these fixed and make Trac even more attractive than it already is.

Maybe my contribution to the Trac project is an automatic importer to bring all of the Sourceforge bug reports/feature requests into a new Trac projects as tickets.  :shock: You can set it to use an established svn repository and it'll read all the existing logs.

yop:
I've just set up a bugzilla installation at work for internal bug reporting. Everyone seems very happy with it :)

thomas:
I could not find your bug report (found another one regarding crashes when clicking the "..." button, but cannot reproduce that).

What is the problem with the config file that you have experienced?

jmccay:
I just updates that bug report (the "..." one is the correct bug report).  I did further testing, and it only happens when I try to edit an existing entry, and browse the directories.  With no project open, it crashes, and with a project open, it doesn't crash.  I can add stuff to the existing text if I don't press the "..." button.  I wrote up a more complex description in the comments of the bug report just now.

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