I have been programming for many years and I am still in my Native C++ studies at the moment.
I have plans to port several developments/games to these other devices and I was really hoping that as my Native C++ gets up to par with my other programming skills that I could use an IDE such as C::B to do it
^-- that said; if anyone has any useful advice, tutorials, links to other posts, and/or some good book suggestions then I would be most ( i mean most ) grateful for your posting it here in one place for myself and many other new comers ( many of which I plan to send to here to get started with C::B )As for
my current understanding from all the reading and reading and research I, myself, have done to date:
I believe that using OpenGL ES for 3D graphical development is the only truely cross-platform 3D graphical system available and from the Kronos Group.
what about for 2D?iOS:I also understand that Apple Corp has been making the regular habbit of changing the way their Xcode operates every so often as a result that makes non-mac ide's have problems compiling and thus the developers of those ide's have to either change their entire software around to accomadate all of the new changes to Xcode -or- give up entires as i 'think' the case was with GarageGame's iTorque3D.
Kindle:My understanding of Kindle Development isn't very much at this time but I 'think' they use a form of Andoid or perhaps Linux to run their hardware.
Microsoft Windows Mobile:I 'believe' with the release ( or sometime after the release ) of the upcoming Windows 8 operating system that Microsoft will be releasing a mobile version of their windows 8 -- however; that's about the extent of my knowledge about the subject at this time....
Android:I have had some experience using an Android phone and like many ( manny ) people around the world; i have my likes and my dislikes about the o/s. Right now I know that it can handle 2D pretty well but I don't know if it can support 3D or if OpenGL ES works on it for 3D or not but i'd like to learn more just in case that market would be viable for our projects.
XNA:hmmmm... would C::B be something for XNA ?